Hi boys and girls. I'm a great eberron fan. I just finished a story arc with my table-top team, and one of my players is DM'ing a Planescape game so now I can play again for the first time in years, which is great but this still leaves me with a GM-itch. I've tried this a few times before. It didn't allways work out. But still, here's another go at it.
One of the problems of Eberron is that there's so much of it, and all of it is cool. What I want from my players is to make a team serving a faction. Which faction is up to you guys. I've got a multi-faction dogfight planned, and it doesn't really matter which faction the players belong to. It'll be some city, some wilderness, some problem-solving, quite a bit of bashing and a load of politics.
Either way, the rules of the game are : pick your coolest faction, the faction you really want to be part of. A valenar warband, a team from house Deneith, an airship crew of house lyrandar, a mixed house crew of the twelve, a group working for the royal eyes of aundair, a talenta warband, a blood of vol cabal,.... Whatever you fancy most. Propose it, sell it to the other players. If you can get a lot of players and me convinced we'll have a go at it.
Oh, and, by the way, there's no need to rush it, I'll be on holiday from sept 9-15.
Update : it looks like we've settled on a band of Audairian nationalists (or at least Thrane-haters) with or without airship.
Rogue Gallery can be found here
The game has started here.
Update :
The 'Dead Men' have parted their ways after the war, some sticking together, others visiting families or trying to pick up their old lives. The ghosts of the last war still haunt their dreams, however, and a month ago the past has reared it's ugly head again. Dover Ir'Wynarn, cousin to the Queen, has sent a message to the old platoon, asking them if they still want to fight for their country. Some heed the call, others don't. This, obviously, is the tale of those that did.
One of the problems of Eberron is that there's so much of it, and all of it is cool. What I want from my players is to make a team serving a faction. Which faction is up to you guys. I've got a multi-faction dogfight planned, and it doesn't really matter which faction the players belong to. It'll be some city, some wilderness, some problem-solving, quite a bit of bashing and a load of politics.
Either way, the rules of the game are : pick your coolest faction, the faction you really want to be part of. A valenar warband, a team from house Deneith, an airship crew of house lyrandar, a mixed house crew of the twelve, a group working for the royal eyes of aundair, a talenta warband, a blood of vol cabal,.... Whatever you fancy most. Propose it, sell it to the other players. If you can get a lot of players and me convinced we'll have a go at it.
Oh, and, by the way, there's no need to rush it, I'll be on holiday from sept 9-15.
Update : it looks like we've settled on a band of Audairian nationalists (or at least Thrane-haters) with or without airship.
Rogue Gallery can be found here
The game has started here.
Update :
The 'Dead Men' have parted their ways after the war, some sticking together, others visiting families or trying to pick up their old lives. The ghosts of the last war still haunt their dreams, however, and a month ago the past has reared it's ugly head again. Dover Ir'Wynarn, cousin to the Queen, has sent a message to the old platoon, asking them if they still want to fight for their country. Some heed the call, others don't. This, obviously, is the tale of those that did.
Last edited: