Last night was our second game in the aura party campaign, a month later. (We're supposed to meet every week, but life happens.) We remained 6th level throughout the night, though we accumulated enough xp that we'll be 7th next session.
The first battle was a serious test of our abilities, as it hit us in an area that we really don't have covered: Incorporeal Monsters. Without anyone to sling magic missiles at them, we found ourselves subject to the 50% miss chance. My Druid wanted no part of them, as they had a wisdom damage ability and I figured he ought to preserve a high enough wisdom to memorize and cast Lesser Restoration after the battle. He was momentarilly unsure what to do, admittedly because after a month I was feeling a bit vague on how to play the character. I then figured it out: summon somethng! I ran off a bit away from the battle intending to spontaneously cast a summon natures ally spell. Unfortunately, when I was ready to begin casting and went to decide what to summon, I reached the conclusion that nothing on the SNA I through III lists has the slightest chance of effecting an incorporeal creature. Correct me if I'm wrong on this, please, but I concluded that nothing on those lists met the requirements for even a 50% chance to effect incorporeal.
I wasn't the only one who was rusty after a month, either. Someone pointed out to the warblade during the third encounter of the evening that she hadn't used a single maneuver thus far. Oops!
By the end of the night, we were playing better... and the incorporeal monsters were the only ones against whom we felt completely incompetent. We lost the duskblade in heavy combat at one point, but we were able to retrieve her with the McGuffin of Reincarnation the DM had provided us with (the major purpose of which, I believe, is to maintain a consistent part for RP purposes.) Improved Trip proved usefull for my shapeshifter once more, especially when we encountered a cleric who had been working with the numerous undead. He held back away from the front line, and I used my great maneuverability to intercept him one on one. Rather than trying to fight, he tried to get away (apparently to fight alongside the next group of undead.) This was a mistake, as I used the AOO he provoked to trip him, and I managed to keep him on the ground until I managed to rip out his throat with a critical hit. I felt very wolf like: cutting out a weak member of the prey, isolating it, and ripping its throat out! I'm highly satisfied with how the druid shifter variant works at 6th level.
The Dragon Shaman seemed to be playing well, also. The breath weapon seems like a fun and usefull ability, and most of the time anyone near the DS got a +2 damage bonus.
The Divine Mind seemed chronically short on power points, but the auras were constantly usefull. I've found out that the DM player and the DM had conspired before the campaign started and created some house rule feats for the Divine Mind to address what they perceive as weaknesses in the class. (You all told me so, but would I listen?) The only downside of this is that you should probably consider this campaign invalid for measuring the utility of that class.
The Warblade was usefull but boring without remembering to use maneuvers, but naturally was a lot more fun once she started actually using her abilities. Note that another full night of gamin passed in which she had Moment of Perfect Mind (the concentration check instead of will save maneuver, if I have the name wrong) ready the whole time and didn't get hit with anything requiring a will save. Likewise, Iron Heart surge proved useless for simple lack of a qualifying effect for her to counter. He strike ability and the White Raven change your buddies initiative ability remained quite nice when she began using them though. The stances she did use all night. Mostly she had up the bonus damage on charge one, though we found a lot fewer opportunities to charge due to rough terrain and getting in each others way.
I don't have anything specific to say about the duskblade. She used several spells and was always in the thick of combat, but didn't do anything that specifically caught my attention other than dying.
Hopefully episode 3 will be a week away, rather than a month, and we can see what happens as everyone tries out their level 7 abilities.
