Last Saturday, we had another session. Due to the module design, I sat out a couple of battles, but otherwise I enjoyed hitting level 8 and gaining a claw/claw/bite attack routine instead of just a bite or talons. Otherwise, the highlight of the night for me was the use of an obscure spell: Binding Winds. I had purchased a pair of scrolls of this spell for a specific purpose, and it worked perfectly. One of Strahd's minions found it impossible to escape the battlefield in Gaseous Form, and didn't make it back to her coffin in time.
We discussed how our healing has been working, and it's working pretty well. The Druid has been providing mostly out of combat healing. With a definite preference for Lesser Vigor and Mass Lesser Vigor for healing spells, I can heal up the party very efficiently given some time. The Dragon Shaman and the Divine Mind have less healing available, but can provide it quickly in big chunks. They tend to move in and heal if someone goes down in combat.
Since almost no magic items are of much use to a shifter, the ones I carry are mostly healing items. The Rod of Bodilly restoration, Minor Schemas of Lesser Vigor, and Belt of Healing all supplement my healing ability nicely. At some point, I'd like to get a wildling clasp for my Periapt of Wisdom +2, but in general worn items are inefective as I'm rarely in caster form. At 8th level, I have a spell slot available for Greater Resistance, which covers one of the major item categories. The lack of a cloak of resistance could be dangerous.
The Warblade managed to use Moment of Perfect Mind, finally. She *Still* hasn't used Iron Heart Surge, and it's taking up 1/4th of her readied maneuvers just in case. However, the realization that it could be used if she were to take some negative levels reaffirmed her intention to keep it at the ready. One of our characters took a few of those last night, but fortunately made the save the next day. Without a Cleric, negative levels and (when it shows up) ability drain will be real problems.