James McMurray
First Post
Then perhaps he shouldn't power attack for 5? 

Whether or not you allow auto-success of a saving throw on a natural 20 has little effect. If a PC/creature could not save against the effect with a roll of 20, and needs the auto-success rule to live, the odds are that the next round is not going to go pleasantly for them anyway.wayne62682 said:what about a 12th level character having no chance of saving due to a super high DC 50 attack? In that light, having a 20 count as an auto-success seems like a good idea, but one could not just ignore the 1 rule and leave the 20 rule or things would be unbalanced.
wayne62682 said:but one could not just ignore the 1 rule and leave the 20 rule or things would be unbalanced.
Mouseferatu said:I've seen it come up a lot, particularly at high levels when the attack and save bonuses between the classes grow large. It might be easy for the fighter to hit, but the wizard needs that natural 20 to have a chance. It might be easy for the monk to save, but the fighter's relying on sheer dumb luck. And it means even the figher in example one, or the monk in example two, can't afford to get too cocky, since there's always that one chance in 20 of failure...
I'd argue vehemently against any removal of this rule.
Fight more.Crothian said:I think I've seen it maybe 5 times in 7 years and I play plenty of high level games.
MarkB said:The obvious example of where needing a natural 20 for success is going to come up time after time in higher-level play is secondary attacks. Yes, the fighter may be able to hit easily against a particular enemy - but when he puts 5 points into Power Attack to make the most of his greatsword, and has a total of three iterative attacks to play with, you can easily find that by his third attack he 'needs' to roll a 22 on the dice to hit, barring the auto-hit-on-20 rules.