kreynolds
First Post
I've seen this mentioned several times here and on the WotC boards. I'm referring to the fact that even if you target a vehicle from 10 feet away, and even though the vehicle completely fills the 10 x 10 area that you target with autofire, after cranking out 10 bullets, only 1 hits. For those of you that find this odd, I can tell you that you're not the only one.
First of all, I should mention that mucking around with this isn't a big deal in my games at all. Monsters don't exist in my games. Personally, I get the feeling that's the only reason you don't do more damage to bigger targets is simply because of big monsters. Anyways, it doesn't make sense to me, so lets work with this, shall we? Crank out them ideas!
I'll go first. I propose that if a target fills more than one square in the 10 x 10 area targeted by autofire, their Reflex DC goes up by +2 for each extra square they fill beyond the first, and they take damage for each square they're standing in.
For example, if you target a Corvette and it fills the entire 10 x 10 area, the Corvette will take 8d8 points of damage from an M16A2 (normal 2d8).
The damage could also be (normal) + (1 die per extra square beyond the first). So, in the case of the corvette with an M16A2, it would take 5d8 points of damage (2d8 + 3d8).
Thoughts?
First of all, I should mention that mucking around with this isn't a big deal in my games at all. Monsters don't exist in my games. Personally, I get the feeling that's the only reason you don't do more damage to bigger targets is simply because of big monsters. Anyways, it doesn't make sense to me, so lets work with this, shall we? Crank out them ideas!
I'll go first. I propose that if a target fills more than one square in the 10 x 10 area targeted by autofire, their Reflex DC goes up by +2 for each extra square they fill beyond the first, and they take damage for each square they're standing in.
For example, if you target a Corvette and it fills the entire 10 x 10 area, the Corvette will take 8d8 points of damage from an M16A2 (normal 2d8).
The damage could also be (normal) + (1 die per extra square beyond the first). So, in the case of the corvette with an M16A2, it would take 5d8 points of damage (2d8 + 3d8).
Thoughts?

