Plane Sailing
Astral Admin - Mwahahaha!
Hi kreynolds!
In the spirit of your original post, asking for brainstorming, how about the following idea?
If the target completely fills a 5ft square (or more) then an attack is treated as if under the effect of the burst fire feat - i.e. does 2 extra dice damage. The user doesn't need to have the feat.
The thinking here is that it isn't very hard to land several bullets on the same target, so treat it the same way as the feat which is used to do that.
It could be scaled, in that burst fire normally uses ~5 rounds for +2d, so this could be 10r for +4d.
Thus it is bad news for cars, some bullets will still go into the pavement or above the target, but it is easy to get more bullets onto the target, doing more damage.
I think this is a better balance than adding up multiple bullet hits - after all, double tap would (in fact) mean that two bullets hit someone - yet it doesn't do 4d damage, only 3d.
Hope this helps
In the spirit of your original post, asking for brainstorming, how about the following idea?
If the target completely fills a 5ft square (or more) then an attack is treated as if under the effect of the burst fire feat - i.e. does 2 extra dice damage. The user doesn't need to have the feat.
The thinking here is that it isn't very hard to land several bullets on the same target, so treat it the same way as the feat which is used to do that.
It could be scaled, in that burst fire normally uses ~5 rounds for +2d, so this could be 10r for +4d.
Thus it is bad news for cars, some bullets will still go into the pavement or above the target, but it is easy to get more bullets onto the target, doing more damage.
I think this is a better balance than adding up multiple bullet hits - after all, double tap would (in fact) mean that two bullets hit someone - yet it doesn't do 4d damage, only 3d.
Hope this helps