D&D 5E Automatic Damage from Features??


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Maddening Hex deals Cha mod psychic damage to the target and others of your choice within 5 ft. It's not much, but automatic damage with a bonus action is pretty useful.
 


Familiars, conjure X, hirelings, animate dead, ..
Right... again, they really don't use them. I think we've had just one familiar. The closest thing was a bag of tricks we had which a sorcerer would use, but typically only 1-2 animals were really of any use, and of course easily destroyed. 🤷‍♂️
 

Damage auras can be used to warn PCs that this is a serious challenge, maybe one beyond them. For instance if you have the critter wade through mooks killing them all it gives the PCs a round or two to prepare - or flee.
 

Right... again, they really don't use them. I think we've had just one familiar. The closest thing was a bag of tricks we had which a sorcerer would use, but typically only 1-2 animals were really of any use, and of course easily destroyed. 🤷‍♂️
In that case if it's not worth the table time then cut it or replace it with something that is. You can even still keep the same effect by just having a line that says that any creature below a certain CR just dies if they were within a certain distance. Same for the auto hitting attack like options.
No reason to waste prep or table time on something that's not going going to be noticable unless it serves a bigger purpose than a handful of damage.
 

Thanks to everyone for sharing your thoughts. I'm still not a big supporter of it, but those are good points.

For me, a pet peeve is small damage. The fire type auras and such which deal minor (relatively) damage is a hassle for bookkeeping and a waste of time, period, but I can understand the other side, too.
It raises the stakes when someone drops to 0Hp in the aura though.
 

Flames of Phlegethos too.

I'm mixed on auto-damage. It's fine if telegraphed, but it interacts annoyingly with the concentration mechanic. That's not really the fault of auto-damage though.
 


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