Automatic weapons and firing rate (autofire)

I think that you nee dot take the time to check every word with the spell check. I don't need ot point every one of them out. I don't HAVE to do a god%$#@ thing!

Perhaps that was a bit too strong, but I feel that it is very rude when you point slight errors in ones typing abilities. What is good for the goose is good for the gander.
 
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kreynolds said:
Ultramodern Firearms is kinda cool in that it notes some weapons have the ability to alter their automatic rate of fire. In the real world, this is true. Some weapons can have their cyclic rate cut in half.

While having a slower cyclic rate is handy in some circumstances, I cant see it having much of a game-system effect. Honestly, d20M has just too coarse a level of detail for it to matter. Certainly nothing so great to justify a new way of handling burst fire or autofire.

For example, he also mentions explosive hell-fire like shotgun rounds, but they aren't explained anywhere in the book, even though the other ammo type mentioned in the very same paragraph is explained.

I haven't seen the book, but that's most likely the infamous Dragons' Breath shotgun round by Blammo!, made famous by many a Vampire supplement. It was used a magnesium load that shot an impressive looking tongue of flame about a 200'-250' at a very high temp. Recently the company went out of business, blaming recent changes in legislation (I dont want to dream of their liability insurance, if any). I have no idea of the legal status of these rounds, but here is a site www.firequest.com which sells something similar. BTW, these rounds were absolute hell on barrels according to a friend that tried a few shells.

I'm not sure how to handle this in game terms. Perhaps as a round with flaming projectiles cast on it? Maybe the effects of a flamethrower doing 2d8 to all targets in a stragiht line for 200 feet or so? I'd give it a purchase DC of 8 or so.
 

dkilgo said:
I think that you nee dot take the time to check every word with the spell check.

Not if there aren't any spelling errors in the post to begin with. Listen, I don't mean to sound rude, but either drop this or show your cards. You said there was a spelling error in my first post. I don't see one. You won't point it out. If you're not going to point it out, then you shouldn't have said anything in the first place. Your behavior is purely antagonistic, and I would appreciate it if you would stop.

dkilgo said:
I don't HAVE to do a god%$#@ thing!

See previous post.

dkilgo said:
Perhaps that was a bit too strong...

You could say that. If you can't be civil, take it somewhere else.

dkilgo said:
...but I feel that it is very rude when you point slight errors in ones typing abilities.

I agree, but I don't recall doing such a thing to you.

dkilgo said:
What is good for the goose is good for the gander.

Except I don't remember doing such a thing to you. Unless you would like to also point out where I did, this is irrelevant. Just to make sure we have an understanding here, also see first answer.
 

Re: Re: Automatic weapons and firing rate (autofire)

MW Turnage said:
While having a slower cyclic rate is handy in some circumstances, I cant see it having much of a game-system effect.

With your cyclic rate cut in half, its much easier to keep control of your weapon on keep your hits tighter, so it's worth it to me. Also, slowing down your cyclic rate helps prevent your barrell from overheating. For example, if you're planning for extended bursts with an M-60, cutting down your cyclic rate will increase the amount of time you can fire before having to change out your barrell. Also, if you're going for precision, slowly down the cyclic rate can help as well.

MW Turnage said:
I haven't seen the book, but that's most likely the infamous Dragons' Breath shotgun round...

That's the "other" ammo type I was referring to in the first post. It's already fully detailed on the book. They did a good job by keeping it simple too.
 

I agree with Kreynolds that it is easier to remain in control of the weapon with your cyclic rate reduced.

Sorry, for sounding, and quite possibly being, antagonistic. That was uncalled for, and I retract the statement. If that could even be done at this time. You did point out a few typing errors in the past, but unfortunately I am with out the knowledge of what threads they were on. So, with that said. I will bring it up no further.
 
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dkilgo said:
Sorry, for sounding, and quite possibly being, antagonistic. That was uncalled for, and I retract the statement. If that could even be done at this time.

It's never too late. It's all good. :cool:

dkilgo said:
You did point out a few typing errors in the past, but unfortunately I am with out the knowledge of what threads they were on.

If it makes you feel any better, I have no memory of such a thing either. :D

dkilgo said:
So, with that said. I will bring it up no further.

Well, if you do find the thread, let me know. If I did indeed behave to you as you did to me in this thread, then you have an apology coming.
 

Spent the afternoon pulling apart the different ways D20Modern, Spycraft and Dragonstar treat firearms and automatic weapons. (DNW has some nice stuff, too, but it's more flavor oriented, not mechanics).

I just do want to say again -- the Spycraft Modern Arms Guide is a damn fine piece of work. I haven't seen the Ultramodern book, but I imagine it'll only compare, not surpass, AEG's little masterpiece.

I'll wind up using most of the Spycraft definitions, except for the "suppression fire" idea in DS and the D20Modern Autofire/Burst Fire terms. But was wondering -- what's everyone's take on the WIS requirement on the Burst Fire feat? STR required to fight the recoil, or Precise Shot maybe ... think it's game-breaking to yank that out? Have we heard anything from the designers on any of the boards?
 

I want to congratulate kReynolds and dkilgo in the way they civilly avoided a flame-war. Good going guys.

Such mature behavior is what made me quit going to the newsgroup rec.games.frp.dnd and come here instead years ago.
 

jonrog1 said:

what's everyone's take on the WIS requirement on the Burst Fire feat? STR required to fight the recoil, or Precise Shot maybe ... think it's game-breaking to yank that out? Have we heard anything from the designers on any of the boards?
Basically, I don't know. All I know is that Wisdom as defined in d20 is about being more aware or attuned to the surrounding. Perhaps it is about focus.

Have you asked co-designer Charles Ryan on the Wizards' messageboard (assuming he has return from the holiday brouhaha)?
 

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