Scribble
First Post
Hehe, yeah I am quite the opposite, I think every campaign setting I have run has had some manner of firearms. With the usual being stuff like revolvers, repeating rifles, etc. The current one evens has stuff like portable/single person Lewis machine guns. Though most of my settings have a fairly high tech level (portable Difference Engines yes please).
That (too me at least) feels a bit different then the standard D&D with guns idea. That feels like you're definitely going for a certain style, and the guns and such fit that style. Usually when I've encountered D&D with guns though, it's like flintlocks and such. They just feel... unmatched I guess.
But back to actual subject of the thread. One thought popped into mind with Story Items, doubt it is the case, but be interesting if the full abilities of the item can't be accessed without a discovering it, finding stuff out, etc. Basically you need to go on a adventure to fully use the item.
I could see each item having a story, and to unlock the powers you need to complete certain tasks. Like a sword used in the last desperate battle against the ratling king... You need to fight a number of rats for one power, then maybe wererats for the next power, etc.