Avatar - a variant D&D game. Please, check it out and leave a comment!

Craer

First Post
My friend and I worked on this for a bit. My friend doesn't post on here, but I'd like some feedback on this. So, what do all of you think? If someone requests it, I will post the file up instead of just leaving it as a document to download.

The premise of the game is that while there is "standard" magic, i.e. stuff from the PHB, in the world, there is also a new style of magic - Avatar magic. This system uses the rules from Natural 20 Press's "Elements of Magic" system. An Avatar is a creature a caster binds as his or her conduit through which magic is cast. While some creatures will put up no fight, more powerful creatures, such as a dragon or vampire, might object to being bound. A hopeful Mage would have to defeat the creature in some way, ranging from physical combat to a contest of riddles.

That's not a very good description, but I was just wondering what my fellow ENeighbors thought about it, rules-wise and fluff-wise. The idea came about as some sort of combination of the "calling" magic from various Final Fantasy games, a desire to deviate from what was a rut we had gotten in in our various campaigns, and a little too much free time. Anyway, enough chatter. Here it is.
 

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This is, by the way, totally unfinsihed. I just wanted to put something up so I could find out if it was going in a directon totally opposite of fun, or what.

-Craer
 

I think your off to a good start...I would, however; tell you to seriously consider making something that powerful in the game unless you can control it and or have some way of only integrating it with Epic Level HB.
 
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I'm not sure I understand what you mean by that, Epiclevel39. The system is, I believe, balanced for play at non-epic levels. Actually, if you look in the file, I haven't done anything specific for epic levels. I guess I'll work on that when the time comes, but I'm just confused as to what exactly you mean.

Anyone else?

-Craer
 


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