Avatar Crisis


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I'd declare several deities as Mostly Dead, but allow a chance for the PC's to save one of their favorites by re-uniting that deity's "soul shards". These "soul shards" can be practically any noun... person, place, or thing. If the "soul shards" are not reunited by the end of the Crisis, that deity is Hunt-for-Loose-Change Dead. Of course, the various weakened divine forms will try to help or hinder them, and perhaps the PC's help a couple of them BECOME "soul shards".

I'd start from there, and see what else develops...
 


Nifft said:
Avatar Crisis?

Is that another name of The Time of Troubles?


(If so, I would have done away with it completely. Bane, Myrkul and Bhaal were WAY cooler that Cyric. And I'm not sure how Kelemvor ever became a god.)
 

The Avatar crisis achieved no worthwhile aim, wasted a lot of publishing resources, set the destructive precedent for the Realms-Shaking Events that followed, misportrayed several prominent characters, gave a lot of people wrong ideas about gods in Faerûn, introduced an inappropriate cryptomonotheist depiction of the afterlife, and destroyed several excellent gods (just two years after the Realms was published as a setting) and replaced them with new novel characters for no reason that anyone involved who I've asked can remember. The chaotic mess of publishing the damn thing was known as the Avatar Vortex within TSR.

The concept was, ironically, first proposed by Ed Greenwood himself, in "Down-to-earth divinity" (Dragon #54), seven years earlier: 'Another mechanism for keeping things under control is the “Godswar.” This concept is also a good justification to cover the changeover of a campaign from D&D rules to AD&D rules—and will also justify any other divine revisions the DM feels necessary, once.' I would guess he regrets writing that.

The Time of Troubles is not part of my Realms.
 
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Rhun said:
Is that another name of The Time of Troubles?


(If so, I would have done away with it completely. Bane, Myrkul and Bhaal were WAY cooler that Cyric. And I'm not sure how Kelemvor ever became a god.)

I read the trilogy some years ago when I was curious about the Realms. Kelemvor, Midnight, and Cyric only became deities because Ao the Overdeity is a vindictive idiot and thought he'd stick it to Myrkul, Mystra, and Bane by raising up the three mortal losers who kind of made them look bad I guess, or something like that. Not that it ever made any kind of sense to begin with.
 


I'm with others who say "ignore it" -- I've been ingoring it for more than a decade. Ultimately, the Time of Troubles was a poorly conceived deus-ex device used to justify rule changes between 1st and 2nd edition AD&D. The only 'canon' material in my FR is that published prior to the Time of Troubles event.
 


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