Avatar game?

Well, so therein lies a question:

How to stat the Na'vi for D20.
Well, for starters, they're Large (9 feet tall-it's a no-brainer, this one). The 'symbiotic bond' I would represent as a bonus to Handle Animal (a big bonus, sure, but there's some limitations already there-like having to actually get close to the creature...). Bonuses to 'wilderness' skills like Survival (sine, you know, it's a jungle death world and all).

Dunno if it would be a good idea to add a quality like 'Primitive' (in a nutshell: it would make Na'vi characters to have a penalty to use 'modern' tech (like computers) and would not start with Feats like Personal Firearms Proficiency)-because I had the idea to use them in my own setting and there's just something about the idea of a Na'vi going offworld ang getting his hands on an M-60 or something and handling it like an assault rifle (like Jake does) that just sounds so damn cool...

Sorry, got lost there for a moment.

And sure, we're talking a pretty hefty Level Increase (+3 or so).

And there's also something to discuss-if a Na'vi can breathe a regular Earth-like atmosphere (and so, would a Na'vi player character require a breather to get out of Pandora). I was planning to go with 'no', but I'm still unsure.


So.... any help, please?

If everyone plays a na'vi, just forget worrying about LAs and ECLs. Stat them out however and as the GM adjust challenges accordingly. I've always found those rules to be painful and clunky to be honest, so why not handwave right past them?
 

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Actually, there's an extremely good chance that they (that being, the party I GM) will not go for a full na'vi option, and that is why the LA was necessary.

Although the LA was not my biggest concern as making stattage of the rest of a Na'vi's capabilities.
 

Na'vi are Large (+8 Str, +4 Con, -2 Dex, +2 NA, -1 Attack / Defense, assorted other penalties).
Na'vi are at least human agile (+2 Dex, net -0 Dex). They are also adequately stealthy (+4 Hide, for a net +0 Hide skill).
Na'vi are, in a very real sense, part of Pandora. They can use their link to commune with a single animal or the "planet".
Animal: Na'vi linked to an animal automatically pass any Handle Animal check and gain a +4 bonus on associated control checks (Ride, Pilot, etc.). Establishing the link is not necessarily easy, though.
Planet: Na'vi linked to Eywa can commune with their ancestors for increased insight and unusual abilities. Na'vi so linked gain a +5 bonus on any Knowledge skill checks made while linked (assuming Eywa has some memories to draw upon), and can attempt skill checks even for skills that are untrained. Note that this does make all Na'vi able to contribute meaninfully to ritual casting.

Na'vi should be Primitive. They can't start with ranks in Tech skills or with Tech feats. They can acquire such training, but it can't be part of character creation (barring GM approval of a very good background story).

So, let's total it up.
Abilities: +8 Str, +4 Con.
Defenses: -1 Size, +2 Natural Armor.
Attacks: -1 Size, +4 Grapple (size).
Skills: +0 Hide (-4 Size, +4 racial).
Special: Link to Eywa (Good bonuses, only useful on Pandora). Unique Atmosphere (need an atmosphere similar to Pandora's, which humans can't breathe). Primitive (can't start with Tech skills or feats).
Looks like a LA of +1 to +2. Probably just +1.

Good luck.
 

Their bones are remarkable, too -- the colonel says something about Na'vi bones being (partially?) made of naturally occurring carbon fiber. He also says they're tough to kill. That might be worth more than the basic "size large" bonuses.
 

Their bones are remarkable, too -- the colonel says something about Na'vi bones being (partially?) made of naturally occurring carbon fiber. He also says they're tough to kill. That might be worth more than the basic "size large" bonuses.
Maybe. But I doubt it; +4 to Constitution is a huge jump in health, durability, and general vitality. Add in the +2 Natural Armor, and you've got something that's naturally about three times as durable as a human.

Example: Compare the basic combat stats of two Smart Ordinary characters; they have the same base stats before racial adjustments, and are of the same level.
Level 3 human Smart Ordinary (10 or 11 in all abilities)
  • Defense: 11
  • HP: 10
  • MDT: 11
Level 3 na'vi Smart Ordinary (10 or 11 base abilities)
  • Defense: 12
  • HP: 16
  • MDT: 15
What we see is a massive jump in survivability. The human can be killed by a single 9mm shot (2d6, 10+ damage or 11+ to force a Massive Damage save). The na'vi requires something a great deal nastier, such as an M-16 (2d8, 16+ damage or 15+ to force a Massive Damage save). Thus, these Na'vi require much more killing than equivalently skilled humans would.



I still say that Deadlands would be the better system for an Avatar game (or even it's descendant system, Savage Worlds) since a Size 7 anouk (+/- 1 variable) is bigger than most humans (size 6, +/- 1 variable), and much harder to kill while still being killable. The Na'vi would be at least Size 8, probably 9; they're tall enough to be Size 10 but far too slightly built.
You could even throw out the horror elements, since they don't really fit most of the Avatar setting (though some creatures would still have a Terror rating).

It's a conceptually simple system (open-ended roll of [Skill] number of [Trait] type, keep the highest and compare to Target Number [generally between 3 and 13, typically 5]), with a few minor variations (weapon damage is sum of all dice, divide by size of target [round down], integer result is number of wounds to the location, all creatures have 5 wounds in each location) and pretty enjoyable to play if you can wrap your head around the fact that you have to play smart or your character will die.
Mechanically, my only complaints are 1) that character creation is very limited; it's difficult to have both the breadth and depth of skill that many characters would acquire over a decade of heroic experiences. 2) As one acquires supplements, you see a creeping skill bloat; it's one thing to have a new, highly specialized, skill give new options and an easier difficulty than the more common skills, it's an entirely different thing to require these new skills to do the cool stuff you introduce them with.



Regardless of system choice, good luck with your campaign(s).
 
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In analysis, the Savage Worlds system looks pretty good for a combat-intensive game (and let's admit it, those who want a nine-foot-tall alien as a race want to kick rear BIG TIME... myself included). I wouldn't use the Na'vi in a Deadlands game, though-they're better suited for Sundered Skies or Slipstream. Or Necessary Evil, if you're willing to overlook SOME things about the canon game setting.

But some of my friends are a little more about the roleplaying, so Savage Worlds wouldn't be much of their taste. Too bad.

Speaking of Slipstream... ordered the book. That and Necropolis 2350. Thanks for convincing me of looking it up, my man. You just made a convert.

(Well... I have the idea of adapting some Necropolis stuff to D20 (like the 'Heartbreaker' ), but I do require the books to see what's the items like (wouldn't want to adapt them badly, no sir, not me. I wanna make sure they're GOOD adaptations)).
 

I wouldn't use the Na'vi in a Deadlands game,

Good lord, No! The tone of Avatar, with it's simple courage, hope, and indigenous resistance to corporate exploitation is incompatible with the Deadlands cowboy-horror flavor.

I was speaking of using the game system of Deadlands (the ancestor system of Savage Worlds, via the Rail Wars table-top war game). I think the system would do an excellent job or reproducing the Na'vi and the rest of the film; the setting would be highly inappropriate.

Savage Worlds could certainly do it, and would be an excellent choice if you found yourself wanting to game-out some of the mass battles that come at the end of the film. That said, I think you'd have more fun in a campaign using it's grand-daddy system, with the multiple-actions-per-round, theoretically unlimited range, and the oddly effective combination of heroic-invulnerability and brutally-dangerous combat (I'm on my seventh PC in a single, 8 month, campaign, as the others have been killed in various ways for various reasons).

Regardless, best of luck with the game.
 

From memory Dawning Star from Blue Devil Games might be a good fit.

d20 Modern/Future, with lots of natives on an alien planet with low tech facing off humans with tech. AFAIR, it was quite good.
 

Dawning Star I own. Dawning Star is damn good.

But I only own Dawning Star. I wanted to get Helios Rising.

Anybody knows if it's still possible to obtain the book? Seems to be an issue with the Blue Devil Games website.
 

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