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Avatar: The last airbender campaign?

Sylrae

First Post
While getting a picture of this guy
CrazyFoamingGuy.JPG

I had a thought...

Has anyone run an Avatar the Last Airbender campaign?

I think I saw a half assed attempt at it on one of the official D&D forums, but from what I remember it was pretty bad. How would you do it? and would you use some d20 system, or would you use some home brew based on white wolf?

It would be interesting.

Discuss/Give me some advice.

Thanks guys.
 

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I'd make some new elemental disciplines for ToB:Bo9S, and re-work the Swordsage to not use fire. Non-mages would use the regular ToB disciplines (excluding Desert Wind). A new "Bender" class (or four) would have access to one elemental discipline, plus some of the regular ToB ones, because they're cool.

Incorporate guns somehow -- Iron Kingdoms had decent rules, maybe? -- and steam-ships for the fire dudes, and you're close to done.

Cheers, -- N
 



Claudius Gaius said:
Most high-powered anime translates fairly readily into Champions. If you want to go with d20, the easiest way to do characters with highly-individualized powers is to go to a point-buy system like Eclipse, Mutants and Masterminds, or Big Eyes Small Mouth.

I've seen some anime-styled characters, like these writeups for an anime-style sorcerer with unlimited use of his spells or this one for Edward Elric.

Actually Avatar is low power anime. (With the exception of the Avatar himself, who has some mid-high power things) Of course there is only ONE avatar. I was thinking the different warrior types and benders. Theyre martial artists who can make elemental attacks based on culture and heritage.

Frukathka: Thanks. I'll have ot check those out after I get some sleep.
 

Aye. It's neat and all.....

I recently started working a bit on some stuff for an Avatar d20 thing, but nothing's really finished yet. Feat and skill based; take the Airbender feat, you get access to the Airbending skill as a class skill and get 1 free rank in it, for example.....etc. With other feats for unusual or unique specialties, like the Lightning Redirection feat, a Healing Flow feat, a Metalbender feat for very experienced and talented earthbenders, etc.... Probably going to add a few other feats that just give general, minor boosts to a particular element and related skills/stats used by that type of elemental 'bender.

An Elemental Avatar template, a Master Avatar prestige class (3 levels, covers mixing of elements and mastering the avatar state), an Airbending Master PrC (5 levels), and equivalents to that for the other three elements. Expected for use and compatibility with both 3.x D&D and d20 Modern (or similar systems; it assumes the use of certain feats and skills that are found in both those games).

'Benders would probably advance in normal classes (likely aristocrat, expert, warrior, fighter, rogue, monk, and barbarian), taking the feats and spending skill points to use their elemental bending. Airbending skill for now I've got tied to Dexterity, Earthbending to Constitution, Firebending to Charisma, and Waterbending to Wisdom, as the key ability scores for those skills. Any really-dedicated 'benders will take Skill Focus in their 'bending skill, and later the prestige class relating to it (each of which requires a few appropriate skills and feats to enter, such as Iron Will, Earthbender, and Skill Focus (Earthbending) for the Earthbending Master prestige class).
 



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