Alisair Longreach
First Post
I know that I ignored a lot of situational modifiers in my calculations to keep it simple.
I let the bonus damage from Encounter and Daily attacks take care of fractional hits because the bonus damage is usually a lot less than the average damage from an at-will. Most Encounter attacks only add 1[W] bonus damage on a hit and nothing on a miss. The best Daily attacks add 2[W] or more on a hit and a small amount of damage on a miss.
To calculate the effects of area attacks requires some fancy A.I. programming which I do not have the computer savvy to do.
There is only a 5% chance of a critical hit with every attack and spreading the bonus damage over 20 attacks only gives a very small increase in damage output.
We can get more precise fractions by calculating the damage-per-round and to-hit ratios but that is another can of worms.
We can debate the length of an combat encounter with anecdotal evidence from other posters but generally a level 1 to 3 fight is fast, furious and fun but a level 10 fight lasts 2-3 times longer.
I find that a fight lasting no longer than one hour is fun but fights lasting longer that 2 hours and devolving into at-will rollfests gets boring really fast.
I let the bonus damage from Encounter and Daily attacks take care of fractional hits because the bonus damage is usually a lot less than the average damage from an at-will. Most Encounter attacks only add 1[W] bonus damage on a hit and nothing on a miss. The best Daily attacks add 2[W] or more on a hit and a small amount of damage on a miss.
To calculate the effects of area attacks requires some fancy A.I. programming which I do not have the computer savvy to do.
There is only a 5% chance of a critical hit with every attack and spreading the bonus damage over 20 attacks only gives a very small increase in damage output.
We can get more precise fractions by calculating the damage-per-round and to-hit ratios but that is another can of worms.
We can debate the length of an combat encounter with anecdotal evidence from other posters but generally a level 1 to 3 fight is fast, furious and fun but a level 10 fight lasts 2-3 times longer.
I find that a fight lasting no longer than one hour is fun but fights lasting longer that 2 hours and devolving into at-will rollfests gets boring really fast.