Awake up ! 3 new awakening spells

Gez

First Post
Awaken Object
Transmutation [See Text]
Level: Sor/Wiz 5
Components: V, S, M, XP
Casting Time: One day
Range: Touch
Target: One crafted, non-magical item
Duration: Permanent
Saving Throw: Will negates (see text)
Spell Resistance: No

You awaken to sentience the elusive soul of an inanimate object. To succeed, you must make a Will save (DC 10 + the HD the object will have once awakened).
The target of the spell becomes a construct, with statistics as an animated object; except that its Intelligence, Wisdom and Charisma are all 3d6. An awakened object can speak one plus its Intelligence bonus languages that you know.
The awakened object is friendly toward you. You have no special empathy or connection with an ooze you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.
Awaken object has the alignment descriptors of the target's intended alignment. For example, if casted to awaken a statue to lawful good sentience, it has the [good, lawful] descriptors.
The maximum size of the target depends on your caster level: 9: Medium; 12: Large; 15: Huge; 18: Gargantuan; 21: Colossal
Material Component: A parchment with "Life, Thought, Awareness" written on Draconic and at least two other languages, that is burned on the target during the casting.
XP Cost: Depends by size: Tiny 50; Small 100; Medium 250; Large 500; Huge 1000; Gargantuan 2500 and Colossal 5000.

Awaken Ooze
Transmutation [Evil]
Level: Drd 5, Clr 6, Sor/Wiz 6
Components: V, S, XP
Casting Time: One day
Range: Touch
Target: Ooze touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You awaken an ooze to humanlike sentience. To succeed, you must make a Will save (DC 10 + the target's HD).
The awakened ooze becomes an aberration (it lose the ooze trait of mindless) and is under your control. You have no special empathy or connection with an ooze you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.
An awakened ooze gets 3d6 Intelligence, +1d3 Charisma, and +2 HD.
An awakened ooze can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).

Awaken Vermin
XP Cost: 250 XP.
Transmutation [Evil]
Level: Drd 5, Clr 6, Sor/Wiz 6
Components: V, S, XP
Casting Time: One day
Range: Touch
Target: Vermin touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You awaken a vermin to humanlike sentience. To succeed, you must make a Will save (DC 10 + the target's HD).
The awakened vermin becomes a magical beast (it lose the vermin trait of mindless) and is under your control. You have no special empathy or connection with a vermin you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.
An awakened vermin gets 3d6 Intelligence, +1d3 Charisma, and +2 HD.
An awakened vermin can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
XP Cost: 500 XP.
 
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Whys and Wherefores

Awaken object is born because I wanted to have animated items made by arcanists. Constructs seems more in the flavor of wizards than clerics IMO. You'll notice it's quite different from animate object, and it's also not in the slightiest redundant with Savage Species's awaken construct. The duration is made Permanent rather than Instantaneous, so awakened objects are vulnerable to dispel and anti-magic. Only a limited wish or better may restore the exact soul of a dispelled awakened object (casting awaken object again would create a new soul, without any memories of the previous, for the item).

Awaken ooze and awaken vermin are there for creepy Balzebuub cultist, drow priestess of Loth or Ghaunador, demented clerics of Tharizdun, and other people who have left their sanity in their other trouser. Hence the evil alignment. Besides, it's cruel for the target also to give sentience to things like that.
 
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Awaken Tome
Transmutation [Runic]
Level: Wizard 7
Target: Book touched

As awaken, but affects a book, scroll or other written work. An awakened tome has characteristics appropriate to an animated object of its size (see Core Rulebook III, page 17), but its Intelligence, Wisdom and Charisma scores are each 2 points less than those of its author. The tome has senses equal to those of a human, and although it cannot speak, it understands whatever languages it is written in and can rearrange its writings to communicate or to hide its actual contents. The tome knows everything that is written in it. It can open itself on request to any desired section, and if sufficiently intelligent, it can draw inferences based on its contents in response to specific questions.
Each awakened tome has its own distinct personality, based on an amalgam of the author’s personality and the book’s own subject matter. Books of military history tend to be aggressive, travelers’ guidebooks like to wander off on their own, and so forth.
 

THere is an awaken Ooze in one of the Dragon mags from not too long ago. They made it Sor/Wiz 8 though. I like the idea though :D
 

Getting Dragons mags in France in nigh impossible, shops never have them, and subscription... Well, you know about european Dragon subscribers, don't you ?

Level 8 seems a bit too much IMHO, unless it adds more wacky powers.


Awaken Tome is a cool idea. What are runic spells ?
 


Re: Whys and Wherefores

Gez said:
Awaken ooze and awaken vermin are there for creepy Balzebuub cultist, drow priestess of Loth or Ghaunador, demented clerics of Tharizdun, and other people who have left their sanity in their other trouser. Hence the evil alignment. Besides, it's cruel for the target also to give sentience to things like that.


Here's your reply, Ferret !
:p
 

What if?

Dear Sirs.
I am new here so forgive me for asking stupid Q.

I went through the DMG looking for rules about CREATING intelligent Magical Items.
I found rules for generating, not creating.

If such rules exist, please direct me to where I can find them.

If such rules doesn't exist - couldn't Awaken Object be a prereq?
 

There is indeed no rules for creating intelligent magical items in the DMG, at least not in the 3.0 edition (maybe 3.5 will adress that).

Monte Cook made its own system for creating intelligent items in the Book of Eldritch Might 3 (The Nexus). IIRC, it involves new feats to make them, and these intelligent items are quite different from those in the DMG.

Awaken Item seems a perfectly reasonnable prerequisite to make an intelligent magical item. (In fact, you can probably cast it on the item, and then "enchant" the item to make it magical). I'll be happy if my little house-rules are found useful and get used by others -- that's why I post them in the first place !
 

Gez said:
Awaken Object

You awaken to sentience the elusive soul of an inanimate object. To succeed, you must make a Will save (DC 10 + the HD the object will have once awakened).
The target of the spell becomes a construct, with statistics as an animated object; except that its Intelligence, Wisdom and Charisma are all 3d6. An awakened object can speak one plus its Intelligence bonus languages that you know.
The awakened object is friendly toward you. You have no special empathy or connection with an ooze you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.
Awaken object has the alignment descriptors of the target's intended alignment. For example, if casted to awaken a statue to lawful good sentience, it has the [good, lawful] descriptors.


What are the rules for determining personality? Or at least guidelines. The bit about allignment implies you could almost choose the basic personality, but I think that doesn't fit with the idea that you are really awakening "its elusive personlity."

Reasonably it would be DMs choice, based on things like traits ascribed to the item, the use of the item and the personlity traits of those in contact it. This could lead to some interesting developements, like a sword which had some agressive traits but had also absorbed the pain of those it was used to kill and was ambivilent because of it...

Would an animated statue of a real person have a personality based on what people associated with that person/ thought of when they looked at it? Or the traits of the people doing the looking? Fun stories abound....

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