Awaken Fire (new spell)

Quickleaf

Legend
What is the level for this spell? I just can't pin it down...


Awaken Vrahran Fire
Conjuration (fire)
Level: ?
Components: V, S, M, DF
Casting Time: 1 minute
Range: 10 ft
Duration: Special
Area/Target: One ceremonial fire (see below)
Save: No
Spell Resistance: No
This spell imbues the Vrahrah Fire template (see below) on a ceremonial fire. As long as the fire is kept burning, it retains the benefit of this template.
Material components: A ceremonial fire is made from 16 hot coals, each from a different metal-working industry. Examples of suitable industries include arkwright (maker of metal coffers and boxes), armorer, blacksmith, brazier (brass-worker), coppersmith, farrier, gilder (electroplated with gold/silver), goldsmith, lorimer (maker of horse tack), metallurgist, millright (maker of windmills), minter, pipefitter, shipfitter, turner (made vases and the like), and wiredrawer.

Vrahran Fire (Template)
This template can only be applied to a fire through the use of the awaken vrahran fire spell, by a character who has the Flame-bonded template, or by the will of the deity Ahura Mazda. According to the Mazdayasi faith, it is the most sacred flame, comprised of the same fire which burns away the corruption of a spirit upon its death. Detractors claim the properties of the fire are simply due to elemental spirits possessing it. A fire imbued with this template keeps the template until it goes out. The oldest Vrahran Fire is said to have been kept burning for 200 years.

A Vrahran Fire has the following abilities:

Confession Before the Flame (Su): Any creature which confesses before the flame and lies suffers 2d6 damage and is targeted by a blindness or deafness spell (caster level 20th, DC 14). Sometimes, a Vrahran Fire will give a little warning before inflicting this upon the confessor, such as a small burst of flame. For example, a rogue is hauled before the flame and made to confess; he is halfway through spinning a convincing tale that has the authorities fooled when he is consumed by fire and stricken blind. The Vrahran Fire always knows the truth, and can tell if someone has been magically charmed to lie to it. In this case, the Vrahran Fire automatically breaks the charm or compulsion effect.

Deev-Bane (Su): Any use of the fire against an evil outsider inflicts double damage, whether it’s a torch dipped in the flame or a spell cast on it such as pyrotechnics. In addition, the outsider suffers 2d6 damage per round from the fire as it ignites and engulfs them. If they try to extinguish the flame (by rolling on the ground or immersing themselves in water), it takes 3 rounds for the flame to go out, each round inflicting 1d6 damage. A torch or oil-coated weapon dipped in the flame carries this boon until it goes out or an evil outsider is successfully struck. Once an outsider is struck, the boon vanishes.

Oathbinding (Su): Any creature who willingly swears an oath with the flame as their witness is considered bound to complete their oath as if a geas had been cast upon them. The character gains +1 on all rolls for any action taken directly in pursuit of the oath. Only one such oath may be sworn per character.

Fiery Visions (Su): A creature gazing into the flame may see a divinely inspired vision. This occurs at the GM’s discretion, but generally requires strong faith (Wisdom 15+) and devotion to Lawful Good ideals. Only one such vision will be given by a Vrahran Fire per day, and a character may receive no more than one vision from any Vrahran Fire per month. The vision takes the form of either a bear, bull, hawk, warrior, wind, or youth. A character may make a DC 15 Knowledge (Arcana or Religion) check to interpret the vision. This roll should be made in secret by the GM; thus, you rarely know if you've interpretted the vision correctly. It is up to the player to interpret the vision as they see fit for their character. Their PC then gets a +2 bonus on all actions related to the vision. For example, if a PC saw a bear, indicating they will endure a powerful force of nature, the PC might take extra care when preparing for a desert trek. When the sandstorm does hit, the PC gets a +2 bonus on all checks to survive/function in the storm. Here are likely interpretations:

Bear – A sign that the viewer or someone they know will soon take care of another, endure a powerful force of nature, or awaken their inner intuition.
Bull – A sign that the viewer or someone they know will conceive a child, tame an animal part of themselves (or an actual animal), or create something of lasting value.
Hawk – A sign that a past conflict will be reconciled, an old sin will be cleansed, or that the viewer is being watched over and Ahura Mazda approves of their actions.
Warrior – A sign of courage in the face of danager, martial prowess, or the warrior’s code.
Wind – A sign that the viewer or someone they know will receive fair winds during their travels, or be carried to a distant location by accident.
Youth – A sign of innocence in the face of temptation, charging full speed ahead without thinking, or victorious competition in sports.
 

log in or register to remove this ad

Epic level.

Confession before the flame penetrates mind blank, which means it is more than 8th level each time it is used. Oathbinding is about a 5th level spell, but also has unlimited uses. Deev bane is like holy sword, and fiery visions is like a weak form of divination.

What you are describing here is a kind of powerful magic item, or a minor artifact. A spell that makes such a thing without xp or expensive material components would have to be epic.
 

Great comments, Cheironmancer!

I'd like to make it 8th level at the highest.

Confession = mind blank (8th)
Yes, though it only works only in regard to spoken lies. And you must willingly confess in the flame's presence. I think these two limits bring it down at least a level. I'll say it's adjusted level is 7th.

Deev bane = holy sword (4th)
Yes, and it is limited to outsiders, not any kind of evil. I think this brings it down a level, so it's adjusted to 3rd.

Oathbinding = geas (5th)
Yes. I'll edit it to limit the number of uses it has to 1/month per character, and a character may only have 1 oath sworn to any Vrahran Fire at a given time. In addition, the geas may only be taken willingly, which I think reduces the level of the spell by at least 2 levels. The +1 bonus, however increases it by at least 1 level. Also, I'll limit it to LG, LN, or N, or NG persons, reducing its level by 1. About 3rd level.

Fiery visions = divination (4th)
Yes, though I definitely think it's more limited, probably like a 2nd level spell.

Net Level of All Boons: 7+3+3+2 =15th

Weaknesses
1. I am going to include a revision which states that: "Should the main Vrahran Fire go out, anyone benefitting from one of these 4 boons loses the benefit, and they are immediately aware the fire went out." And all it takes to extinguish it is a standard action, overturning the brazier containing the coals or what have you. (-2 levels)
2. The only place you can find the material component is in a large city, and the coals have to be kept hot the whole time, carrying them from the smithy to the spellcasting site. In addtion, you must have a special brazier, cauldron, or other holding device (worth 650 gp) which must be purified in holy water (25 gp) and enchanted with a bless spell. The brazier weighs about 400 pounds, and the Vrahran fire will be snuffed out if anyone but a Lawful Good person moves it from its holy resting place. (-2 levels)
3. What sort of XP cost should be included in the spell? I'm thinking 3000 XP. (-3 levels ??)

I came up with an 8th level spell after doing this.

I totally fudged these values, but I don't know a better system. :\

EDIT: Oh! I could use the Intelligent magic item creation rules! Dummy!
 
Last edited:


Well, it definitely worked better designing it as an item. However, I need to translate a gold piece value into spell terms now. The idea of something intangible like a fire being a magic item is kinda weird.

I don't want to require a new craft skill. Craft Wondrous Item might work. I'd much prefer if I can somehow work it so casting a spell causes a change to occur (perhaps Transmutation) in a fire, making it rather magic object-like. However, it isn't a magic object. It can't be affected by dispel magic, it can't be stolen in the conventional sense, heck it can't be wielded in the traditional sense as it is bound to the place it was created.

Vrahran Fire: As an Intelligent Magic Object

Base price = 15,000 gp
As if I rolled a 99 on the magic item table. It has 120' darkvision, blind sense, and hearing. It has 18 Wis and Cha, and a 10 Int. However, it can't speak or use telepathy. Instead, it communicates through visions as per the Fiery Visions power. I decided this substition wasn't quite even, so I added an extra 3,000 gold onto the base price of 12,000.

Oathbinding = 6,500 gp
I equated this with the ability to use a 3rd level spell like zone of truth 3/day. I assumed that at most 4 people would swear an oath before the flame each month. While this is an extremely high estimate, I just went with it.

Deev-Bane = 16,000 gp
I decided this power was equal to using a 3rd level spell like daylight 3/day. While it is rarely used in day to day affairs, during a crisis an entire militia could get armed with flaming arrows, catapults, etc.

Confession Before the Flame = 66,000 gp
I estimated this power to be worth 50% more than detect thoughts at will (44,000). Again, not used very often, but it's a flawless lie detector, provided you can get a criminal before it, restrain them from knocking the fire over, and can make them speak.

20 ranks Knowlege (Religion) = 0 gp
I decided the Vrahran Fire is a beacon of religious knowledge. Usually this would be worth +10,000gp. However, since it can't talk, only someone casting a speak with fire spell can communicate with it (or someone with the Flame-bonded template); I valued this penalty at -10,000. So it worked out to 0.

So far the total is... 103,500 gp (without weaknesses worked in)

As an aside, this is about equal to a brazier of commanding fire elementals.
CL 13th; Craft Wondrous Item; summon monster VI, summon monster VII; 100,000gp.
 
Last edited:

Pets & Sidekicks

Remove ads

Top