Awesome Spell Combos

Very Low Level Illusionary Combos...

Illusions can be great fun when setting traps to fool or scare the unwitting. I recommend that the illusionist be hidden or in the protection of allies when doing these stunts.

Combo #1) BRING OUT YER DEAD
Use ghost sound to create the noise of digging, scraping or unearthly moaning that seems to emanate from the ground. Then use silent image to create the illusion of undead digging themselves free from the ground. Scares villagers and even marauding goblins...

Combo #2) LET'S GIVE 'EM A HAND
Use change self to appear as an undead spellcaster or to appear as a necromancer. Cast Silent Image to create an illusion of a Spectral Hand and have it menace your enemies. Of course, this limits your offensive abilities but the hand should present an attractive target hopefully drawing off your enemies' attention (and their attacks).

Combo #3) TORMENT THE PALADIN
Are you the playful sort with a few metamagic feats in her pocket? A 5th level wizard who Silent/Stills/Material Eschews an illusion spell can have loads of fun. What a wonderful way to cast spells and also not be noticed by your peers. While you dine at a restaurant, put the image of a demon's face in your pal paladin's soup bowl. As you stroll down the road, perhaps a winged devil peeks from the branches to wink malevolently at your holy comrade? Is he hearing the whispers of the damned from his helm or is it your ghost sound? Was that smoke issuing forth from his pillow (prestidigitation)? He'll never know but believe me, he'll think he is a "somebody" now that he has attracted diabolical attention.

- Ed Bonny
 

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Tiberius said:
I'm a real big fan of Disintegrate followed by a Gust of Wind. Tough to pull off, but worth it if one of the PCs is being irksome. Or if you just want a particularly nasty trap. Opening a Gate to some rather nasty plane above someone and using Reverse Gravity is fun as well. Delayed Blast Fireball + dome-shaped Wall of Force (in that order) = no Reflex save in my book. Prismatic Wall/Sphere + Telekinesis is similarly destructive.

-Tiberius

Umm, a Wall of Force must be unbroken when formed, I can't see how you can get 'no save' out of that.
 

web your opponents. even if they save, they are surrounded byt the web and can not move easily.

then cast grease on their weapons. cast on those with the weak (reflex?) save. Chances are they will drop their weapon. If they pick it up they just stuck themselves in the web. If the leave it they have not weapon.

this also works if you cast grease on the ground, the combined effect of trying to foce your way through a web and also have to keep making save to not fall really slows a gourp down.

g!
 

Xeriar said:


Umm, a Wall of Force must be unbroken when formed, I can't see how you can get 'no save' out of that.

? Just make a hemispherical Wall around someone. It'll be unbroken, and the spell has no save. It's a standard use of the spell, and the reason why I'll rule0 it before it enters my campaign.

Daniel
 

I kind of like circle of invis(ivis 10' radius whatver its called now, 3rd level spell) and evards black tentacles. It makes a fairly cool trap, especially if your small size like a gnome of 1/2ling. you can run right into it and the tentacles will ignore you but they will attack your big sized persuers.
 

Pielorinho said:


? Just make a hemispherical Wall around someone. It'll be unbroken, and the spell has no save. It's a standard use of the spell, and the reason why I'll rule0 it before it enters my campaign.

Daniel

If someone's in the way, it simply doesn't form. By the original poster's ruling, the spell would prevent victems from dodging the fireball - which it shouldn't have.

The spell should allow for a reflex save to prevent for anyone who is within a 5' step+reach, at least.
 

Xeriar said:
If someone's in the way, it simply doesn't form. By the original poster's ruling, the spell would prevent victems from dodging the fireball - which it shouldn't have.

The spell should allow for a reflex save to prevent for anyone who is within a 5' step+reach, at least.

The combo listed a delayed-blast fireball. Send the fireball pellet next to the victim, then cast the hemisphere around both victim and fireball, like a nasty upside-down bowl o' doom.

It should allow for a reflex save, but it doesn't. Which is why I'll house-rule it.

Daniel
 

Pielorinho said:


The combo listed a delayed-blast fireball. Send the fireball pellet next to the victim, then cast the hemisphere around both victim and fireball, like a nasty upside-down bowl o' doom.

It should allow for a reflex save, but it doesn't. Which is why I'll house-rule it.

Daniel

This is assuming they don't recognize the bead, and aren't moving away from it anyway (your caster level would have to be pretty insane to accomodate someone's move inside a sphere of force)
 

Xeriar said:
This is assuming they don't recognize the bead, and aren't moving away from it anyway (your caster level would have to be pretty insane to accomodate someone's move inside a sphere of force)

Or assuming that the caster is hasted.
 

Here's one I thought of...

Wall of ice to make a bridge over a chasm. then when the offending party gets on the bridge, engage them in combat, starting with a wall of fire in a circle around the party on the wall of ice.

Make sure your fly spell is handy when the floor drops.

g!
 

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