LuYangShih
First Post
WizarDru said:
Hmm. Good Point. I just don't want it to appear that I've thrown tons of monsters at them to make the point. In point of fact the Meepites (as I've nicknamed them) are mostly about offense, and much less on the defense. They've always been rapid-strike in strategy.
If the Dragons have been scrying them, and know about them, they would realize this and take advantage of it. Look, if you really want these Dragons to be memorable and powerful, pull no punches. High level PCs have almost limitless power at their command. With one bad roll on a Destruction/Disintegrate spell, for example, all the best tactics in the world won't save the Dragon from death. Even using all the tactics I described above, I wouldn't expect the Dragons to survive unscathed, if at all.
Not a bad idea, but I'd kill them first, believe it or not. The Reds would never molly-coddle them, and they'd never believe them. They'd assume the player was dead, now or later. And they'd be right.
Well, that's good. Like I said above, do not hold back. Use the Dragons to the full extent of their capabilities and intelligence. Look at the mental statistics of elder Dragons. They are cunning, wise, and will not take chances, especially with people this powerful. Strike hard, strike fast, and remember that even if you do that, the PCs will probably win. And if they don't, they've learned to respect the power of Dragons.
The same. And they still have a mad-on for him, if just a little one. They quit Nightfang Spire after their second death (the Meepites are usually very cautious) and the firm knowledge that I was metagaming Gulthias and Redbone in particular to minimize their effectiveness. They knew that if I played the module as written, more and more players would die, and the fun factor would decrease. Of the four deaths that have occured in the game, two were in Nightfang Spire. Had we completed the module, I would have killed at least two more.
They did defeat Gulthias by Proxy at one point, killing an undead plant creature called a Greater Gulthite that he was controlling, but that's not really the same thing. The party quit the spire and basically went back to Gelban and said "If you dragons are so damned concerned about this place, YOU do something about it. We're not dying any more." Gelban agreed, and the next time they passed through the area (about six game-months later), they found a blast crater where the crevasse and the spire once were.
We had a lot of discussion about it in our story hour, around page 4, I think.
I just read it. I have to agree with the other poster in that thread, I think they should've finished it. I also don't think two deaths is that bad. Still, your campaign, if you weren't having fun, it was a good thing to stop.