WizarDru
Adventurer
LuYangShih said:I love Dragons. Definitely make this an encounter that is extremely tough. The PCs shouldn't be able to win unless they use excellent tactics, forethought, planning and have a lot of luck. I'd like to say I think it's not very wise for the Red Dragons to keep the Gold Dragon alive. He should already be dead. But I guess they suffer from villian stupidity, and are going to leave a potentially dangerous adversary alive until he's rescued.Red Dragons are arrogant, but they're not stupid. Gelban should already be dead.
Infernus is many things, but stupid he isn't. He has uses for Gelban, not the least of which is political hostage. The metallics and chromatics are at war, and Gelban is being used to maintain a fragile peace. Killing him is certain to cause the Golds and Silvers to commit fully to the war, and the Reds are smart enough to not want that. As long as Gelban lives, the metallics are somewhat crippled, politically speaking.
Infernus is also loathe to kill him for reasons he wouldn't even admit to others...namely that Gelban is one of the ten oldest dragons in existence, and he's afraid of what might happen if he does. Though my players aren't aware of the fact, Dragons cannot be raised from the dead or resurrected in my world. Death is very final.
The tactics you're describing are sound, but it's not my intention to crush the players directly, and make this a two-room encounter. The demi-plane is the size of a small island nation, and not all of the dragons will be in attendance or even cooperative with each other. Ashardalon hates Infernus, and would gladly betray him to the players, if he thought he could kill them later and get away scot-free.
However, you've just kicked off something I can resolve and use Durance Vile for....Gulthias. The Dragons destroyed Nightfang Spire in my game, and the players never actually engaged him directly. I can template him and he'll fit in nicely, AND allow me to close out that thread entirely.
This is good. Evil is afoot.