CABBAGE
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Tiny Plant
Hit Dice: ½d8 (2 hp)
Initiative: +0
Speed: 0 ft.
AC: 7 (+2 size, -5 Dex)
Attacks: ---
Damage: ---
Face/Reach: 2½ ft. by 2½ ft./0 ft.
Special Qualities: Plant
Saves: Fort +2, Ref ---, Will +0
Abilities: Str ---, Dex ---, Con 10, Int ---, Wis ---, Cha ---
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Challenge Rating: ---
Alignment: Always neutral
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Cabbages are generally 9 inches in diameter and weigh 3 pounds.
DIRE CABBAGE
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Medium-size Plant
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 0 ft.
AC: 5 (-5 Dex)
Attacks: ---
Damage: ---
Face/Reach: 5 ft. by 5. ft/5 ft.
Special Qualities: Plant
Saves: Fort +4, Ref ---, Will +0
Abilities: Str ---, Dex ---, Con 13, Int ---, Wis ---, Cha ---
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Challenge Rating: ---
Alignment: Always neutral
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Dire cabbages are generally 3-3½ feet in diameter and weigh 200 pounds. A single dire cabbage can feed a family for a month.
FIENDISH DIRE CABBAGE
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Medium-size Plant
Hit Dice: 2d8+2 (11 hp)
Initiative: -4 (-4 Int)
Speed: 0 ft.
AC: 5 (-5 Dex)
Attacks: ---
Damage: ---
Face/Reach: 5 ft. by 5. ft/5 ft.
Special Attacks: Smite good
Special Qualities: Plant, resistances, SR 4
Saves: Fort +4, Ref ---, Will +0
Abilities: Str ---, Dex ---, Con 13, Int 3, Wis ---, Cha ---
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Challenge Rating: ---
Alignment: Always neutral
Smite Good: +2 damage with a single melee attack 1/day.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Resistances: Fire and cold resistance 5.
Fiendish dire cabbages are dire cabbages that have been raised in the infernal planes. While resembling the typical 200-pound cabbage, they have a malicious intellect and have a keen liking for torturer and pain. They smite evil whenever they have the chance - which is rare, considering that they don't have melee attacks.