Tsyr said:
...Because one specalizes in the forces of life and death as a necromancer does does not mean that person wants to create an army of the undead in a blood ritual to a god of ultimate evil and enslave the souls of a thousand virgins to power his artifact of ultimate evil on his way to lich-hood. In fact, if you use real-world-ish terms (as opposed to game terms), a cleric who focuses on healing, resurecting, and turning/destroying undead is a form of a necromancer.
Now, granted... the PHB-default spells do tend to lend themselves to the "dark" necromancer image, ...
I happen to agree with your sentiments, Tsyr, and I wish that there were more Good and Neutral role-models for Necromancers. But I have to say that in 3e the designers has basically stopped at least the Wizards and Sorcerers from doing that. Look at the definition of the
Necromancy school of magic, and you will see that it relates entirely to
Death magic. Now this really really p****s me off! The have shunted all healing magic, basiclly all the positive connotations of Necromancy and called it the Healing sub-school of Conjuration magic.
I mean what were they smoking when they did this?! This is one aspect of D&D3e magic that really REALLY
REALLY annoys me!!!!! (You might have noticed

) What was the need? I would dearly love to here from the games designers why they made this moronic decision to split apart what was a natural alliance of the magic of Life and Death (and thus naturally spanning Undeath).
Of course, this was one of the very first things that I Rule-Zeroed for my Shattered World campaign setting. And I do have Good necromancers (as well as some very, very Evil necromancers, following in the footsteps of the most Evil character in the World's history!). In a sense, Vaxalon is right, Tsyr, there doesn't seem to be a role for a Good necormacer in a canonical 3e game, as all his tools relate to causing brutal death. My mileage varies...