Hi all,
I'm planning a mega-dungeon for 4e based on undead using as a setting the old Keep on the Borderlands, but updating it after almost 30 years.
The old evil cleric has been discovered (in my campaign he will be a follower of Vecna, while those at the Temple of Chaos were worshipers of Tharizdum) and forced to flee around 10 years ago: he found the Cave of Unknown and unearthed an ancient complex linked to his god.
In ten years he has become a Lich and now he is preparing for revenge against the Keep: he has conquered a tribe of goblin and the dungeon is full of undead.
I plan on using Open Grave and to build a 30 (!!!) level dungeon, letting characters to go from 1 to 30 with various explorations (think diablo to get the idea).
I usually don't do dungeon delve adventures: any ideas on making it memorable? Each level will have around 10 encounters, with at least on Major Quest and one Skill Challenge. What would you use?
Thank you,
Samiel
I'm planning a mega-dungeon for 4e based on undead using as a setting the old Keep on the Borderlands, but updating it after almost 30 years.
The old evil cleric has been discovered (in my campaign he will be a follower of Vecna, while those at the Temple of Chaos were worshipers of Tharizdum) and forced to flee around 10 years ago: he found the Cave of Unknown and unearthed an ancient complex linked to his god.
In ten years he has become a Lich and now he is preparing for revenge against the Keep: he has conquered a tribe of goblin and the dungeon is full of undead.
I plan on using Open Grave and to build a 30 (!!!) level dungeon, letting characters to go from 1 to 30 with various explorations (think diablo to get the idea).
I usually don't do dungeon delve adventures: any ideas on making it memorable? Each level will have around 10 encounters, with at least on Major Quest and one Skill Challenge. What would you use?
Thank you,
Samiel