BAB to Skill based?

ValhallaGH said:
Honestly, the more I read over your idea the less I think that the class basis of D&D (or any d20 system) is for you.

But thats just probably because you don't understand it,

I don't like class's as they are out the box, it's alot like playing a chess piece, (your class does x,) and is limited in such a unrealistic way, I want players to get realistic rounded characters, the way they imagined them, supported by the system not hindered by it,

I am a troubleshooter by nature, if I see a problem I'll fix it,

if I can make this system appeal to someone like me, then it will also appeal to many more gamers out there who will not touch this system for the same reasons,


(btw, before I forget, class would still give HP, saves, abilities etc, so it's not breaking them,)
 

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librarius_arcana said:
But thats just probably because you don't understand it,
You may be correct, maybe I don't. So I shall ask you a question and if you answer it well then I will fully understand and be able to either help you more or realize I can't help and get out of your way.

What does a class represent in your proposed system?

In Iron Heroes a class is a combat style, nothing more. Everything else about your character is independant of your class. (And yes, you really should pick up a copy of the book :cool: ) In D&D most classes are roles in society, jobs to do, titles to carry, methods of combat, methods of magic or a couple of other things.

What does a class represent in your proposed system?
 

ValhallaGH said:
You may be correct, maybe I don't. So I shall ask you a question and if you answer it well then I will fully understand and be able to either help you more or realize I can't help and get out of your way.

You weren't in the way


ValhallaGH said:
What does a class represent in your proposed system?

In Iron Heroes a class is a combat style, nothing more. Everything else about your character is independant of your class. (And yes, you really should pick up a copy of the book :cool: ) In D&D most classes are roles in society, jobs to do, titles to carry, methods of combat, methods of magic or a couple of other things.

What does a class represent in your proposed system?

Well the skill system is more of a sub system within the normal system,
the biggest aspect is replacing BAB with skills and making more realistic and defined characters,

Class's are pretty much a career, or lifepath etc, (same as always, but this is not about class's, but replacing the bab and up grading the skill system) but I would like to open them up and brake down the cheesie stereo types that the system tends to enforce on the players, and let the player have something like they have imagined, instead of something imagined by somebody else,
 

librarius_arcana said:
(same as always, but this is not about class's, but replacing the bab and up grading the skill system)
But it is about classes. You're completely eliminating the class-as-lifepath.
"My life path is to hit things, frequently and very hard."
That isn't an automatic thing anymore with your proposal. A Barbarian could be 20th level and have zero ranks in the combat skills. How is he a barbarian warrior if he can't fight?

If a class is going to represent something then that something must be given automatically with levels in the class. By taking away automatic combat ability you have removed all 'role as warrior' elements from all classes, and merely made combat an option, like stealth. Rogues are not automatically stealthy; many of them are but many are not. Now Fighters are not automatically good warriors; many will be but others will not be.

Please think about everything I've said some more and then try to answer my question again.

PS: I'm glad I haven't gotten in the way.
 

ValhallaGH said:
But it is about classes. You're completely eliminating the class-as-lifepath.

No not at all, just opening it up for broader options of character


ValhallaGH said:
"My life path is to hit things, frequently and very hard."


See thats a gross stereo type,


ValhallaGH said:
That isn't an automatic thing anymore with your proposal. A Barbarian could be 20th level and have zero ranks in the combat skills. How is he a barbarian warrior if he can't fight?


Do you think every "Barbarian" has got to fight?, why?


ValhallaGH said:
If a class is going to represent something then that something must be given automatically with levels in the class. By taking away automatic combat ability you have removed all 'role as warrior' elements from all classes, and merely made combat an option, like stealth. Rogues are not automatically stealthy; many of them are but many are not. Now Fighters are not automatically good warriors; many will be but others will not be.


Thats insane lol, by that "logic" Rog should have their sneak, hide, open lock, etc already bought for them automaticly, same goes for Wiz, they would get spellcraft wether they wanted it or not, thats the worse forced type of character I can imagine,



ValhallaGH said:
Please think about everything I've said some more and then try to answer my question again.


What?! lol, okay


ValhallaGH said:
PS: I'm glad I haven't gotten in the way.


Thats okay, it's a thread for all ideas relating to bab to skills
 

librarius_arcana said:
Thats insane lol, by that "logic" Rog should have their sneak, hide, open lock, etc already bought for them automaticly, same goes for Wiz, they would get spellcraft wether they wanted it or not, thats the worse forced type of character I can imagine,


Oy! That's 1st Edition AD&D you're talking about there! :p
 

Don't make BAB skill based - it ruins the entire cnept you ar going after IMO.

Drop BAB totally and instead make it combat skill based based on weapons.

Alternity had a system with broad skills and specialty skills (by weapon type) that was used to determine if you hit and the quality of the hit itself.

For example some "broad" skill were:

Ranged Weapons and some of its speciality skills were - rifle, pistol, etc.

How to handle something like this for a class based system (like D&D) would be to create new skills and make them class skills for certain classes. Make the broad skills feats (and give them as bonus feats to certain classes).

This is off the cuff so I haven't tried to work out any numbers only an idea.

I hope it helps.
 

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