Whisper72 said:
As for the rules not applying to the DM being a 'bad habit' in your book, in my book this is not a bad habit. IMC the rules DONT apply to the DM. If I want the PC's to meet a firebreathing anti-paladin type with magic resistance, I do not feel the need to have to justify such a foe in terms of classes, templates, prestige classes, feats and other such stuff. It just is the way it is. Deal with it, and move on with the story.
Well, actually it's very easy to justify with rules. Just make use the Old-School Template.
Making an Old-School Creature
Old-School is an acquired template that can be applied to all creatures, NPC, and even traps.
Size and Type: No changes are made to the base creature's size and type unless the DM says otherwise.
Hit Dice: No changes are made to the base creature's hit dice unless the DM says otherwise.
Initiative: No changes are made to the base creature's initiative unless the DM says otherwise.
Speed: No changes are made to the base creature's speed unless the DM says otherwise. Entirely new and unexpected modes of movement may be added at the DM's whim.
Armor Class: No changes are made to the base creature's AC unless the DM says otherwise.
Attack/Full Attack: No changes are made to the base creature's attack bonuses or damage dice unless the DM says otherwise.
Space/Reach: No changes are made to the base creature's space or reach unless the DM says otherwise.
Special Attacks: No changes are made to the base creature's special attacks unless the DM says otherwise. The DM may dictate that the old-school creature uses rules other than the standard combat rules to resolve standard combat actions at his or her own discretion. Special attacks may be added, changed or removed at the DM's whim. Spells, spell-like abilties and supernatural abilities of the old-school creature may be made uncounterable, undispellable, and/or disallow saving throws at the DM's discretion.
Special Qualities: No changes are made to the base creature's special qualities unless the DM says otherwise. Special qualities may be added, changed or removed at the DM's whim.
Saves: As the base creature or as modified by the DM.
Abilities: As the base creature or as modified by the DM.
Skills: As the base creature or as modified by the DM. The DM is free to add or remove ranks of skills without regard to determining where the bonus ranks come from.
Feats: As the base creature or as modified by the DM. The DM is free to include bonus feats without justification.
Environment: As the base creature or as modifier by the DM.
Organization: As the base creature or as modified by the DM.
Challenge Rating: As the base creature or as modified by the DM.
Treasure: As the base creature or as modified by the DM.
Alignment: As the base creature or as modified by the DM.
Advancement: As the base creature or as modified by the DM.
Level Adjustment: As the base creature or as modified by the DM.
I'll OGC this if someone asks nicely.
There you go. A rule that says you can change the rules as needed.