WhatGravitas
Explorer
Dungeons... Hmmm.... I like them, done right, they exude mystery and wonder - but if that's done at the expense of other parts, I don't like it.
One of the best 3E adventures was Red Hand of Doom, and while it features dungeons, it wasn't overwhelming you with them - it was a nice balance.
Dungeons are a great additions for many adventures, but they never can be there for their own sake, they need to be more than "go through them to the endboss" and need to have a vital place in the story of an adventure - then they're good.
This said, I think 4E should have some dungeon-bias, but should also be able to do other encounters equally well, meaning adventures should feature dungeons, but the mechanics should be place-neutral (though the flavour can be dungeony).
Cheers, LT.
One of the best 3E adventures was Red Hand of Doom, and while it features dungeons, it wasn't overwhelming you with them - it was a nice balance.
Dungeons are a great additions for many adventures, but they never can be there for their own sake, they need to be more than "go through them to the endboss" and need to have a vital place in the story of an adventure - then they're good.
This said, I think 4E should have some dungeon-bias, but should also be able to do other encounters equally well, meaning adventures should feature dungeons, but the mechanics should be place-neutral (though the flavour can be dungeony).
Cheers, LT.