Melan
Explorer
A common fallacy oft repeated doesn't cease to be one. System does matter, and it has a substantial influence on the play experience, or "feel". It is possible to mold a system to do something else than it was intended to do (I've done it with 3.0), but only to a certain limit, and never without difficulties.Harmon said:A game having a certain feel is not rules dependant, the rules make a game better or wrose, in some cases the lack of rules makes it worse thus the evolving of the game makes it better.