Backgrounds of Military Characters - an observation.

I was hoping folks could give me some impressions of using products like Blood & Guts or the Spycraft X Militaries as used in military-themed games. I recently realized that making characters in such games should depart from a long-standing assumption of making characters: that the background of a character need not be important.

Now, before flames erupt, I know background information is certainly useful from a roleplaying and plot hook standpoint! Yet, the background of a first level character can be functionally identical that of a 10th level character (I leave out discussion of characters that are played up to high level, since the player actively participated in the "background" to that point). Characters stating play at high level often get a few paragraphs of history - typically the same amount of background description any new character.

In contrast, players of military games often show heightened interest in the authenticity of units and equipment, so it's no surprise that backgrounds should get as much scrutiny. And a character's "military history" goes a long way towards defining a character. It can be useful to know how he acquired the skills and training he starts off with, and even the preconceptions he may have about other service branches or nationalities - much more so than the average wizard who decides to quit the lab and go adventuring, at whatever level.

This is one of the reasons I like the books mentioned at the top of the post so much; they do a great job fleshing out character backstories. It's also one of the reasons I never tire of making Classic Traveller characters. So it seems to me that making a good military character demands more work than most d20 chargen systems. Does it?
 

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Definitely.

However, I think this is a very good thing.

I always loved the FASA Trek game where you rolled your past experience and actually got information about where you were posted and additional skills for that experience.

Chuck
 

Different groups and different campaigns have different needs.

Me, I got hooked on reading G.I. Joe filecards at an early age, so in a military campaign, I probably want something detailed like Blood & Guts. I also know enough about the military that I want things to be reasonably accurate --- I don't want a Sergeant flying a jet plane, for example, or a Major in the Navy SEALs.

It would be possible to keep nearly that level of accuracy without introducing new mechanics, though. I could stat out a Special Forces A-Team using just the core rulebook plus Field Officer [d20 Future] and SpecOp [Urban Arcana web enhancement] and still keep it reasonably accurate.
 

The Spycraft Militaries series are designed with just that outlook in mind, allowing PCs to be created with ample background information provided. Indeed, US Militaries provides more background information than I daresay most groups will require on a session to session basis. By the nature of it's wider scope, World Militaries doesn't provide as much detail, but the information it does provide is still very useful when creating backgrounds.

Of course, I'm biased :D
 

Vigilance said:
Definitely.

However, I think this is a very good thing.

I always loved the FASA Trek game where you rolled your past experience and actually got information about where you were posted and additional skills for that experience.
I think you can emulate background history of experienced characters in d20. The T20: Traveller have a good example called the Prior History Rule. They even posted an essay on the website (www.travellerrpg.com) to show how to use Prior History for other d20 games including fantasy.

The only "mental" obstacle you have to get over in d20 is the fact that not everyone in your group is going to be of the same level of experience, and that is a normal thing. Going back to Star Trek -- be it FASA or LUG version (my favorite) -- you're going to have a mixed bag of veteran and rookie crewmembers.
 

Right... but there needs to be some reason mechanically to play the younger character, imo.

So I'm one of those guys with the mental difficulty ;)

Perhaps a bonus in XP so the younger character catches up to the older characters.

Chuck

PS Would this be a good time to note that I am almost half done with B&G II?
 



Vigilance said:
Right... but there needs to be some reason mechanically to play the younger character, imo.
You got a point there. So how does one emulate having gone through basic training and MOS school (or for officers, gone through a 4-year military college with a military science degree), and then sent immediately to the front line?
 

Ranger REG said:
You got a point there. So how does one emulate having gone through basic training and MOS school (or for officers, gone through a 4-year military college with a military science degree), and then sent immediately to the front line?

Give the less-experienced character a few more points in ability scores?
 

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