I guess I'd just start characters at different levels. With a twelve-man Special Forces team, I might give each player one veteran and one rookie, and let them assemble the optimal sqaud for each mission.
With Blood & Guts especially, I think character level must been seen as a combination of training and "experience" in the traditional sense. A beginning Green Beret character might only a few years out of high school and might have never actually been in combat, but he'll probably be sixth level or so, just by virtue of his intensive training.
Blood and Guts II, eh? Another item on the credit card to explain to my wife...
With Blood & Guts especially, I think character level must been seen as a combination of training and "experience" in the traditional sense. A beginning Green Beret character might only a few years out of high school and might have never actually been in combat, but he'll probably be sixth level or so, just by virtue of his intensive training.
Blood and Guts II, eh? Another item on the credit card to explain to my wife...


