onlinewarrior094
First Post
I recently got the Tome of Secrets, and loved the backgrounds and flaws. But I didn't like how all the flaws gave you 4 extra skill ranks, especially since they were so diverse in there actual impact on your character.
So I came up with this system for creating more unique characters. I added a section on the drug addiction and insanity rules from GameMastery Guide, which I think could make awesome roleplaying fodder.
Every character starts the game with a randomly rolled background (from Tome of Secrets) and 1 trait (From Advanced Player's Guide).
You can start with up to 3 traits, but for each extra one after the first, you must take a flaw to balance it. You DM can decide a flaw doesn't properly balance a trait, and ask you to choose a different one.
At character creation, you can also choose for your character to be either addicted to a drug, or afflicted with insanity. Player's who choose this option gain a bonus feat at 1st Level. You cannot choose the "Amnesia" madness.
Unlike normal madness or addiction, these cases cannot be removed by Remove Disease, and cannot be cured by Will saves, only suppressed. Your character can overcome his affliction with the consent of your DM, usually after an extended roleplay.
I know this sytem has a lot of flaws, which is why I want as much commentar as possible. Should players who choose addiction or madness be denied traits? Should the max number of traits be lowered?
If anyone has ideas, I am happy to hear them. Thanks.
So I came up with this system for creating more unique characters. I added a section on the drug addiction and insanity rules from GameMastery Guide, which I think could make awesome roleplaying fodder.
Every character starts the game with a randomly rolled background (from Tome of Secrets) and 1 trait (From Advanced Player's Guide).
You can start with up to 3 traits, but for each extra one after the first, you must take a flaw to balance it. You DM can decide a flaw doesn't properly balance a trait, and ask you to choose a different one.
At character creation, you can also choose for your character to be either addicted to a drug, or afflicted with insanity. Player's who choose this option gain a bonus feat at 1st Level. You cannot choose the "Amnesia" madness.
Unlike normal madness or addiction, these cases cannot be removed by Remove Disease, and cannot be cured by Will saves, only suppressed. Your character can overcome his affliction with the consent of your DM, usually after an extended roleplay.
I know this sytem has a lot of flaws, which is why I want as much commentar as possible. Should players who choose addiction or madness be denied traits? Should the max number of traits be lowered?
If anyone has ideas, I am happy to hear them. Thanks.
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