TheAuldGrump
First Post
Ummm, I read my players' backstories. I run Spycraft, which has mechanics that reward backstory (called 'Subplots' in Spycraft.). I use similar techniques in my Pathfinder games.
I love it when my playersset the hooks in their own mouths take an active part in helping me run campaigns.
Seriously, it's part of the job, and both an important and enjoyable part at that.
In my current Pathfinder game the paladin mentioned in his character write up that he is decended from an infamous lich, fully expecting the lich to show up as a villain. I am looking forward to his reaction when the lich shows up and asks 'so, have you made me a great great grandfather yet? Is there a girl your interested in, does she know how to cook?
How am supposed to learn these things if I don't ask? You don't call, you don't write....'
I am running the game in Eberron, so I am thinking about giving the lich a crystal ball 'photo album'.
The Auld Grump
I love it when my players
Seriously, it's part of the job, and both an important and enjoyable part at that.
In my current Pathfinder game the paladin mentioned in his character write up that he is decended from an infamous lich, fully expecting the lich to show up as a villain. I am looking forward to his reaction when the lich shows up and asks 'so, have you made me a great great grandfather yet? Is there a girl your interested in, does she know how to cook?
How am supposed to learn these things if I don't ask? You don't call, you don't write....'

I am running the game in Eberron, so I am thinking about giving the lich a crystal ball 'photo album'.
The Auld Grump