[BAD AXE GAMES] MYTHIC HEROES now available at RPGnow!

Frukathka said:
Cool. How well will this be able to be plugged into Grim Tales campaigns?

Effortlessly. It's written with Grim Tales in mind.

The biggest hurdle for an established GT campaign is that I played with Critical Successes a little bit, so they work a little differently now. Some of them are better; some of them are not as good as they were written in GT.

You could use some of the concepts in a standard D&D campaign, but in any campaign with magic already prevalent, you'd risk the action going WAY over the top.

Think of it this way:

It can turn a gritty campaign into a heroic campaign.

It will turn a heroic campaign into a super-heroic campaign.

Action points are a lot more powerful than most folks give them credit for, and when you use the new action point rules (exploding, shadowing, doubling) on top of the Mythic Archetypes (templates you can apply to any character) then the PCs will be very capable and competent indeed.
 

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RangerWickett said:
Wulf, I wish you'd sell this at the EN GameStore, so I could create a bundle that combines your mythic book with mine.

Two things are keeping me from signing up to ENGS. I will let you figure out which one:

1) The signup fee. (PDFs are not really a huge business for me, what with a catalog of about a half dozen "titles.")

2) Pure, unadulterated, syrupy laziness. (I need a monkey to do it for me.)


Could someone, perhaps someone who played in the GameDay, give me a sense of what the game is like?

I will ask GlassJaw if he will post a synopsis of the experience-- although Kajamba Lion (who posted earlier in this thread) could tell you. I will go back and edit the original post and put in screen names of the players if I can recall them, and you might try PMing them.

Of course if you were fishing for a free copy, publishers' courtesy and all that, you'd get better results if you just email me.
 

Wulf Ratbane said:
I will ask GlassJaw if he will post a synopsis of the experience-- although Kajamba Lion (who posted earlier in this thread) could tell you. I will go back and edit the original post and put in screen names of the players if I can recall them, and you might try PMing them.
I can definitely post my impressions later tonight after I get home from work. Did you (RW) have any particular questions?

Nick
 

Wulf Ratbane said:
Torhelm the Hero (Kajamba Lion?)
Lanferth the Fated (CarlZog)
Gandrael the Shadow (Capellan)
Sigulf the Mentor (GlassJaw)
Osgar the Oracle
Baldric the Trickster (JoeCrow?)
Aelfwyn the Maiden
Actually, I was Osgar in play. I think my DM from last winter, John, was Torhelm, although I can't think of his EN World screen name right now.

Nick
 

Originally posted by Wulf Ratbane
Effortlessly. It's written with Grim Tales in mind..
That is great to hear. I'll be starting my Star Wars 'Tales of the Empire' campaign using the GT ruleset in January, so this will most likey fit in perfectly with it. :cool:
 

My quick and dirty impressions, bearing in mind that this was twelve months ago; it's going to be a little vague. :)

My major impression was that it made action points more worthwhile to spend for two reasons. One, because the benefits were higher if you spent them in ways that matched your archetype, such as the mentor figure being able to spend action points to shadow or double other people's dice or to shadow or double his own in circumstances where they were doing the same thing. We were able to draw on his expertise to help us accomplish things, and GlassJaw used the points for this a lot.

And, two, we were spending them because they were tied into how our characters were equipped and built. They're not really an add on in this situation (which I feel they are in, say, Eberron, which I love), but an integral part of how things work with the archetypes. In order for the Oracle to be an Oracle (and I used the Augury ability quite a bit), the player has to spend action points, or else he's just making :):):):) up.

Anything more specific I can answer? I know that's a little loose...

Nick
 

Wow. This thing is awesome. It's quite timely, too, because my modern Mythic Earth game just went on break for the holidays, and we ended with the party fighting Anubis in Egypt. It's a good time, I feel, to introduce these rules. I'll present them as a boon from facing a god, perhaps. I've got a month or so to work with the players to figure out what they feel their characters are.

I'll have to rave more later, once I've finished reading it.
 

RangerWickett said:
Wow. This thing is awesome. It's quite timely, too, because my modern Mythic Earth game just went on break for the holidays, and we ended with the party fighting Anubis in Egypt. It's a good time, I feel, to introduce these rules. I'll present them as a boon from facing a god, perhaps. I've got a month or so to work with the players to figure out what they feel their characters are.

I'll have to rave more later, once I've finished reading it.

I knew I shouldn't have sent you a free copy. Now you're not eligible to review it. ;)

Funny you should call it timely-- I've pretty much just been sitting on it since before the last Game Day. Was it really a year ago?

Man, I am lazy.
 

Kajamba Lion said:
Actually, I was Osgar in play.

Well... while you lasted, anyway. :]

Of course you had to die a fiery death-- you were the Oracle.

But at least you didn't get punked like the Maiden.

Yeah... some of those mythic archetypes just don't bode well. :heh:
 

Wulf Ratbane said:
Well... while you lasted, anyway. :]

Of course you had to die a fiery death-- you were the Oracle.

But at least you didn't get punked like the Maiden.

Yeah... some of those mythic archetypes just don't bode well. :heh:
Yeah, I did go down pretty fast at the end there, didn't I? :p
 

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