Wulf Ratbane
Adventurer
Frukathka said:Cool. How well will this be able to be plugged into Grim Tales campaigns?
Effortlessly. It's written with Grim Tales in mind.
The biggest hurdle for an established GT campaign is that I played with Critical Successes a little bit, so they work a little differently now. Some of them are better; some of them are not as good as they were written in GT.
You could use some of the concepts in a standard D&D campaign, but in any campaign with magic already prevalent, you'd risk the action going WAY over the top.
Think of it this way:
It can turn a gritty campaign into a heroic campaign.
It will turn a heroic campaign into a super-heroic campaign.
Action points are a lot more powerful than most folks give them credit for, and when you use the new action point rules (exploding, shadowing, doubling) on top of the Mythic Archetypes (templates you can apply to any character) then the PCs will be very capable and competent indeed.



