Mouseferatu
Hero
Tiberius said:Heh, I've thrown out a few stinkers in my games.The biggest one (IMO) sprouted from my dislike of the removal of the threat of permanant death. In 1&2E, you needed to make a system shock check each time you were resurrected, with failure indicating that you had died forever. I was initially displeased with the removal of this from 3E, so I added in the following system: You get 2 or 3 "free" resurrections (free of risk of permadeath). Each death thereafter, you had a 10% cumulative chance of permanant death. My players were kind enough to wait for a while before telling me I was on crack and such. I probably should have consulted them first.
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You're not on crack at all. I'd love for there to be a risk associated with resurrections. I'm not a fan of "you lose a level," and I am a fan of the risk of permanent death. I've considered rules similar to the one you're talking about, and I wouldn't even have given 2 or 3 freebies. Maybe one.