My players particularly hated Wights, and their dice seemed afraid of them. Even when they reached higher levels and only needed to roll better than 7 or 8 to hit and make saves they would inevitably come out with the 1-6 every roll. Meanwhile I am having to fudge 20 after 20 after 20 to avoid TPK's. From my DM perspective it was actually funny to watch double digit level PC's retreating from a half dozen Wights in order to stay double digit PC's.Isida Kep'Tukari said:These are monsters I love as a DM, but as a player I hate:
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Wight (or those with similar level-draining abilities)
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I don't truly hate any of them, but those are tough ones to fight as players because they take your toys or render someone useless. And players generally like their toys.
jmucchiello said:The Hydra. It has broken rules for attacking a head (Sunder? Can I sunder something else's head? No.) And if you do sever a head, you get two more in the bargain. Craziness.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.