Mallus said:
Why would you feel the need to make a global-level rules change just to allow one (hopefully) interesting character? What's gained by doing that?
The scenario I outlined involved the god teaching a lesson about grace.
What's musterious about my scenario?
What answer would you need beyond a player saying "I'd like to play this character. I think it neat. Its not unbalanced vis a vis the mechanics"?
Because I have no problem with "I want to play a variant of the standard" but I generally dislike "I want to play the only variant of the standard and have the rules apply to everyone else".
And as I said before there are lots of interesting RP possibilities if the paladin power stripping prohibitions are removed and the code is a religious and social expectation only. There can be overzealous paladins, fanatical ones who tip over the edge, ones with some really bad traits but who are overall good, ones who infiltrate the order but are actually agents of others, ones who are evil and use the order for their own ends, and still have the majority be paladin archetypes or striving to be so. This seems a nice reason to accomodate both the character concept of the lecher who is redeemed by his blessing, and the other concepts I could use in the world.
I don't like the concept of a LG god saying "To be a paladin of mine, you must do X, Y, and Z, you are a blessed paragon of good smiting evil and never do A, B, and C, unless you are this one guy who can do evil, violate the code, and be right there with the rest of you among my blessed who will be smited if you do these things." The point of that would seem to be to test whether others become jealous, whether they accept the apparent unfairness of the god's will because it is the god's will. I can kind of see that as a RP theme, but it is not the kind of thing I generally use as a theme in a campaign.
Part of it would also be a dislike of that kind of model of only grace and faithfulness being good, your own good and evil actions are irrelevant for moral considerations and the automatic judgment of irredeemable (other than the redemption through grace) evil.
As for the balance, the mechanics of a paladin with no rp restrictions are balanced against the other core classes, that I have no problem with. However another PC who wants to play a paladin as well who must live with the threat of power removal for rp actions while your paladin doesn't is not exactly balanced unless the other player never really risks losing their powers because of the way they rp and the turns the game takes. It could be an interesting RP situation, but I could see it easily leading to resentment on the part of the other player paladin.