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OK, that banner ad has been displaying a Fall 2003 release date for some time, as does the website. Since this was one of my more anticipated releases for 2003, I'd like to know what happened! 

Joshua Dyal said:OK, that banner ad has been displaying a Fall 2003 release date for some time, as does the website. Since this was one of my more anticipated releases for 2003, I'd like to know what happened!![]()
Joshua Dyal said:OK, that banner ad has been displaying a Fall 2003 release date for some time, as does the website. Since this was one of my more anticipated releases for 2003, I'd like to know what happened!![]()
Wulf Ratbane said:Without going into details, our amazing graphic designer, Brad Kelley, had to back out for a while for personal reasons. A new graphic designer has been found and the book is back on track.
The Book of Unusual Treasures went to the printer some time ago, and is finally printed; binding is this weekend, and then it's off to shipping.
And so, on to Grim Tales!
<snip>
WHEW!
Any questions?
Wulf
Wulf Ratbane said:Any questions?
Wulf
Sorcica said:Yes.
Being a great admirer of U_K's system as well, I'm absolutely delighted that Grim Tales will be using that system. I was wondering if there will be a write up of the classes in Grim Tales, in design terms (a la the fighter write up in U_K's pdf). This will make it no sweat to incorporate classes, talents, action points etc. from other sources - and will IMO result in something very close to a universal system.
Sorcica said:Edit: Second question. How does GT handle sci-fi? I'm thinking equipment and such, but mainly rules for constructing vehicles and vehicle combat?
Wulf Ratbane said:No plans to do anything like that at all. UK's system quite deftly makes the assumption that 1 Character Level = 1 CR.
You can use as many outside classes, skills, feats, and talents as you like, it won't change that core premise. It's still no sweat to incorporate outside materials-- just go right ahead and use them. Outside skill? Like all skill points, the value is the same. Outside feat? No problem, +0.2 like every other feat. There's no advantage to breaking down the classes to their components nor in breaking down those components of classes (skills, feat, talents) to any finer degree of granularity.
Although in many respects Grim Tales seeks to be as universal as possible, we have not abandoned the core concepts of the d20 system-- classes, levels, ability scores, hit points, AC, etc. Grim Tales remains "universal" in the sense that you can use any outside d20 materials you desire and be assured that they will work within the Grim Tales rules framework.
Two quick examples: Spells and Horror.
The Spellcasting in Grim Tales is more analogous to Cthulhu d20 or Midnight-- spellcasting hurts, a lot. But we do not add new components to the basic definition of the spell statblock (such as, for example, a specific casting cost for each spell). You can pull a spell from some other source and slot it instantly into Grim Tales with no conversion.
Horror is another example. There is no "Horror" attribute added to the statblock of monsters-- so you can use monsters from any source with no conversion, no waiting for some other designer to tell you how "Horrific" any given monster should be-- nor is there any "Insanity" score added to the character statblock that does not convert from game to game. The GM could use Horror checks one session and phase it right out the next session without leaving any loose threads on your character sheet.
So in terms of universality, the decision was made early on to make the system as compatible with your existing library of supporting materials as possible.
Wulf
Wulf Ratbane said:7 minutes or less, or a PC in my campaign dies.
RFLMAO!!Lizard said:Scene from an upcoming game.