Some thoughts on dragons
Hello,
While multiple-headed dragons are very popular in mythology, they are very rarely encountered in D&D campaigns. That's a pity, because multiple-headed dragons are going to be much harder to defeat than their single-headed counterparts, as each additional head can perform a partial action (breath weapon, cast a spell, bite) while dragon performs any standard action. For example a three-headed dragon could perform the following as a standard action:
move, bite (first head), breath (second head, partial action but without 5' step), cast a spell (third head, partial action but without 5' step).
When it comes to playing dragons to their fullest, I would give the following advices:
- utilize dragon's keen senses, for example: when a dragon intends to attack the PCs, it is going to do it in darkness or fog, casting (improved) invisibility beforehand (if available).
- do not use dragons with average stats - as these stats are well known to players, I always tend to change them a bit. As each dragon is unique, I would also suggest to change one or two of dragon's spell-like abilities.
- apply templates.
- utilize environment - for example: some areas of the floor in the lair of an old red dragon are melted into lava.
- use multiple-headed dragons to surpirise PCs.
- if you wanna be really scary, you can add some class levels to a dragon as described in "Dragon" No. 282.
- dragons tend to have servants, the more powerful the dragon, the more powerful his servants.
I would be grateful for your feedback.
Hello,
While multiple-headed dragons are very popular in mythology, they are very rarely encountered in D&D campaigns. That's a pity, because multiple-headed dragons are going to be much harder to defeat than their single-headed counterparts, as each additional head can perform a partial action (breath weapon, cast a spell, bite) while dragon performs any standard action. For example a three-headed dragon could perform the following as a standard action:
move, bite (first head), breath (second head, partial action but without 5' step), cast a spell (third head, partial action but without 5' step).
When it comes to playing dragons to their fullest, I would give the following advices:
- utilize dragon's keen senses, for example: when a dragon intends to attack the PCs, it is going to do it in darkness or fog, casting (improved) invisibility beforehand (if available).
- do not use dragons with average stats - as these stats are well known to players, I always tend to change them a bit. As each dragon is unique, I would also suggest to change one or two of dragon's spell-like abilities.
- apply templates.
- utilize environment - for example: some areas of the floor in the lair of an old red dragon are melted into lava.
- use multiple-headed dragons to surpirise PCs.
- if you wanna be really scary, you can add some class levels to a dragon as described in "Dragon" No. 282.
- dragons tend to have servants, the more powerful the dragon, the more powerful his servants.
I would be grateful for your feedback.