This may already be posted.... but -
My personal fave for younger white dragons (with a spellcastong ability of at least 1)... make sure the have power attack and hover. Use ridiculous flying speed to strike like a bolt from the blue, charge right into their midst using True strike and power attack... once there, use the hover feat to send them all into blind confusion - wizards are a lot less likely to toast your wyrm with a fireball if they can't see it. Everyone's blinded, confused, and at least one person took a whack of damage from a charge. Head off with a hovering full attack on any that still stand next to you beloved beastie of the north, and the round after fly out to freeze any who escaped the blinding cloud of debris with a breath weapon. Repeat as necessary, and retreat. Dragons are old, an if White's don't kill within the first four rounds, i could easily see them just waltzing off to return in an hour or so, when the party's trying to recover. when you're 600 yrs old, you can afford to play with your food.
Hey - If fighting on an iced over lake, take a turn to break through the ice, and take advantage of the swim speed. Let the player's try some scary whack-a-mole.
Play white dragons as ferocious and FAST... no need to be brainy, just do enugh to through them completely off balance.... and given that you encounter whites in REALLY difficult terrain (deep snow/ ice/ frozen lakes), it'll take some time for the players to regroup...
My personal fave for younger white dragons (with a spellcastong ability of at least 1)... make sure the have power attack and hover. Use ridiculous flying speed to strike like a bolt from the blue, charge right into their midst using True strike and power attack... once there, use the hover feat to send them all into blind confusion - wizards are a lot less likely to toast your wyrm with a fireball if they can't see it. Everyone's blinded, confused, and at least one person took a whack of damage from a charge. Head off with a hovering full attack on any that still stand next to you beloved beastie of the north, and the round after fly out to freeze any who escaped the blinding cloud of debris with a breath weapon. Repeat as necessary, and retreat. Dragons are old, an if White's don't kill within the first four rounds, i could easily see them just waltzing off to return in an hour or so, when the party's trying to recover. when you're 600 yrs old, you can afford to play with your food.
Hey - If fighting on an iced over lake, take a turn to break through the ice, and take advantage of the swim speed. Let the player's try some scary whack-a-mole.
Play white dragons as ferocious and FAST... no need to be brainy, just do enugh to through them completely off balance.... and given that you encounter whites in REALLY difficult terrain (deep snow/ ice/ frozen lakes), it'll take some time for the players to regroup...
