Carnifex
First Post
Yet more...
1) Antimagic Field. A party prepared for the dragon will buff up on those Protection from Elements spells, making breath weapons nigh on useless, along with lots of other buffing spells too. If, however, the dragon knows the antimagic spell he can drop a few over the entranceway to his lair and as the party walks in... poof, their defences go. Cue one breath attack.
2) The Long Walk. This tactic won't work well against really high level characters who just wind walk / teleport / whatever around the place. Make the approach to the dragon's lair a tough one, physically - at the top of a mountain or whatever. By the time the PC's have slogged all that way they'll be fatigued at weaker when they face their scaled foe.
3) Low Manoeuverability. Use dragons with Spiderclimb and rock-shaping spells in a narrow gorge to attack the party. The dragon skitters up and down the walls in and out of vision, all the while dropping chunks of gorge rockface on the hapless adventurers below.
1) Antimagic Field. A party prepared for the dragon will buff up on those Protection from Elements spells, making breath weapons nigh on useless, along with lots of other buffing spells too. If, however, the dragon knows the antimagic spell he can drop a few over the entranceway to his lair and as the party walks in... poof, their defences go. Cue one breath attack.
2) The Long Walk. This tactic won't work well against really high level characters who just wind walk / teleport / whatever around the place. Make the approach to the dragon's lair a tough one, physically - at the top of a mountain or whatever. By the time the PC's have slogged all that way they'll be fatigued at weaker when they face their scaled foe.
3) Low Manoeuverability. Use dragons with Spiderclimb and rock-shaping spells in a narrow gorge to attack the party. The dragon skitters up and down the walls in and out of vision, all the while dropping chunks of gorge rockface on the hapless adventurers below.