Wolfspider said:
So you ran a group of 16th level characters through this adventure and they had a rough time of it? I think the guy who started this thread has 11th level characters....
Yep. I'd planned long ago for this to be the module they take on when they finish RttToEE. They finished early, and were getting REALLY cocky, so I let them start this one. by the time they got into the harder stuff, the self-balancing experience would have brought them up to speed... but they did THIS.
Well, for one, you could have told them that for some reason, the teleport fails.
I try to play things by the book when possible, so that if the players come up with something clever that actually works, it works.
I'm quite curious about how you ran the "party jumped into a bag of holding and teleported out" bit. Notwithstanding the size issue that someone talked about, how did that actually play out in the game? How many rounds did it take to get each person into a sack? Did getting into a sack draw AoO?
I was so busy referencing dragon attacks and feats, trying to keep track of everything, that I really didn't give the bag of holding much thought. When they jumped in, it was so late (had to wrap it up) that I just let them do it and they teleported out as the dragon's breath bathed the area.
Ahh. I talked to the players last night, and they're thinking about what they're going to do to prepare with their "time off" back in town. They don't know that a gargantuan H-bomb with wings is headed straight for them.
One player mused "If I were DM'ing, I'd have the dragon come after us all, immediately... because he can scy to see where WE are, right?" he laughed and the others dismissed it.
I sat there with a poker face.