This thread bugged me so much that I decided to de-lurk, register, and post my first message.
To Dr. Midnight's PCs:
I'm pretty sure that at least one of you guys are reading this thread, so please pass this on to the rest.
You are showing disrespect to your DM. You basically told him to skip the entire adventure and to just let you fight the big bad at the end and take the treasure. You also are pretty sure that the dragon would normally be too much for you all to handle. But you are challenging the DM to give out a TPK, confident that he won't.
To Dr. Midnight:
The PCs seem to not fear death at all. If a powerful evil dragon doesn't scare them, nothing will. The dragon has the abilities and motive to kill the entire party easily. I suggest not holding back at all. Destroy the inn they are in while they are sleeping. I suggest a meteor storm or 5 DB fireballs triggered at the same time. Then just pick through the ashes and collect any magic items that survived the bombardment. If you want a more fair but less realistic fight, the BADD members' suggestions will work too. After which, Jabba the Hutt style frozen trophies would be appropriate.
Now, the kicker is that this won't end your campaign. Since you already mentioned that the dragon doesn't know that the cleric is a lich (although he probably should), his philactery won't be destroyed. He will eventually be able to steal a body to return back to undeath. He will then be either in the dragon's lair or the village and with luck (wink, wink) can recover enough of the other PCs to raise them. Of course stealing a body and destroying their soul is an evil act, so you should probably adjust his alignment after that.
That will leave the PCs alive, without any magic items, and with a newfound respect for powerful monsters (and the players for the DM).
Good Luck!
To Dr. Midnight's PCs:
I'm pretty sure that at least one of you guys are reading this thread, so please pass this on to the rest.
You are showing disrespect to your DM. You basically told him to skip the entire adventure and to just let you fight the big bad at the end and take the treasure. You also are pretty sure that the dragon would normally be too much for you all to handle. But you are challenging the DM to give out a TPK, confident that he won't.
To Dr. Midnight:
The PCs seem to not fear death at all. If a powerful evil dragon doesn't scare them, nothing will. The dragon has the abilities and motive to kill the entire party easily. I suggest not holding back at all. Destroy the inn they are in while they are sleeping. I suggest a meteor storm or 5 DB fireballs triggered at the same time. Then just pick through the ashes and collect any magic items that survived the bombardment. If you want a more fair but less realistic fight, the BADD members' suggestions will work too. After which, Jabba the Hutt style frozen trophies would be appropriate.
Now, the kicker is that this won't end your campaign. Since you already mentioned that the dragon doesn't know that the cleric is a lich (although he probably should), his philactery won't be destroyed. He will eventually be able to steal a body to return back to undeath. He will then be either in the dragon's lair or the village and with luck (wink, wink) can recover enough of the other PCs to raise them. Of course stealing a body and destroying their soul is an evil act, so you should probably adjust his alignment after that.
That will leave the PCs alive, without any magic items, and with a newfound respect for powerful monsters (and the players for the DM).
Good Luck!