Aspect of Veles
First Post
I've been running a 4e campaign set in Oz for a while now, and am planning on running a small side quest involving a clan of zealously religious Badgers fighting to protect their most holy artifact from a crack team of goblin sabateurs. I was thinking of pulling the Badder stats from Gamma World, but I won't be able to pick up the book for another coule days, and was wondering exactly how much alteration the Badders would need to be an apropriate challenge for a low-level party, if that's possible. I've had some contact with the new Gamma World, and know that encounters are much more deadly; but can Badders be used as is in D&D (as what level, what XP tag, etc..)?