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Bag of tricks bag of trick bag of tricks yesss.

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So this is a functional preview of what 4E's summoning will look like, yeah?
I hope so. I didn't like the idea of trading actions for pets, but a minor action makes a heck of a lot of sense. Doubly so, if you assume summoned critters aren't really doing things of their own volition, which is fair. Three seems like a reasonable limit to how many critters over which one guy could exert his will. I'd expect enchanters to have to make a similar trade-off.

Either type of character might have a power available (per encounter? at-will utility?) that lets them trade a move action to control two critters. That sort of thing creeps the count higher.
 

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An interesting note on teh bag of ticks. The minions it provides can't get temp hp.

Juts a note on the bag....or perhaps the sign of a new rule by wotc on minions and temp hp.

Minions CAN'T get temp hit points, I thought...

DMG page 55 says "A minion is destroyed when it takes any amount of damage..."

That's part of being a minion. They don't ACTUALLY have 1 hp. They just fall in one hit.



Chrsi
 


I doubt that.

AllisterH said:
Requires a standard action and a healing surge to activate.

Can be used once per day.

No contradiction I can see...

Go read the intro to magic items in the PH again, then come back here.

The power stat-block says that it is a daily power. It mentions nothing about spending a healing surge.

The text mentions spending a healing surge to activate it. Healing surge-based magic items are not daily items.

Therefore, the write-up is at least muddled, if not contradictory.

So, again: which is it.
 

I doubt that.



Go read the intro to magic items in the PH again, then come back here.

The power stat-block says that it is a daily power. It mentions nothing about spending a healing surge.

The text mentions spending a healing surge to activate it. Healing surge-based magic items are not daily items.

Therefore, the write-up is at least muddled, if not contradictory.

So, again: which is it.

Again. Both. Specific beats General.
 

You, sir, have lead a lucky life. You clearly have never tried to move anything of any weight or perform any action which requires concentration whilst a cat is in your vicinity. The creatures have an uncanny ability to get underfoot at the most inappropriate times. :)

Other than my belief a cat can trip anything or anyone, there is a 1-8 chance of getting the cat in any given combat, and it is a minion. If Tarrasque doesn't want to be trip by the cat, he can eat it. Easily.

Thaumaturge.

I apparently do lead a lucky life ;), but doesn't the summoned creature go first? Therefore, the cat can trip the Tarrasque before it gets to eat it, at least for one round.
 

Again. Both. Specific beats General.

Why the hell bother with having the gorramn stat block, then, if you're just going to ignore it and all the keywords you've written?

Why the hell bother with rules text at all? What's the point, if everything is going to blatantly ignore it?

Why the hell bother with having relatively standardized formatting, if important, game-relevant information isn't going to be included in it?
 


Eh I don't think this is a specific beats general case. Just a typo.

A specific beats general case would call that fact out.

I dunno, they've had some bizarro mistakes in the past. Remember their "Hey guys, this is a great way to multiclass a wizard and warrior!" and proceeded to make a blatently impossible character?
 

I dunno, they've had some bizarro mistakes in the past. Remember their "Hey guys, this is a great way to multiclass a wizard and warrior!" and proceeded to make a blatently impossible character?

I assume you mean the character concept? I read it, but how is it impossible? (I didn't fact check it or anything.)
 

A healing surge power can be used as many times as you wish, as long as you spend healing surges for each use after the first (first use is treated as a daily power). Bloodcut Armor, for example, is a healing surge power that has a requirement: you have to be bloodied.

A daily power can be used once a day. The Bag of Tricks is merely a daily power that has a requirement: you must spend a healing surge.

There is no contradiction. Just like there are class powers (Lay on Hands) that require you to spend healing surges, there are item powers that do the same, without being healing surge category items (since those gain multiple uses per day, which they were obviously trying to avoid with the bag of tricks).

GnomeWorks does have a point about that particular requirement not being in the stat block, which it should be. It should say something like "(Daily * Conjuration): Standard Action. Spend a healing surge and use this bag to conjure a Tiny minion (see below for statistics)." to be more clear about this.
 

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