Gailbraithe
First Post
Not to start an edition war, but this new version of the bag of tricks (gray) really captures exactly why 4E leaves me cold in my tracks.
Looking at the creatures that pop out of the gray bag of tricks, I notice they all have some amount of combat usefulness. It seems that this new bag of tricks is designed to pull out something that might help you out in combat. maybe not much, but a little. It's even there in the description: "This simple, leather bag produces feral critters that you can send against your enemies." (emphasis added)The original gray bag of tricks, which has been pretty much unchanged since 1E, has no combat usefulness. Even in 3.5, only one of the creatures that could be pulled was combat effective (the wolverine), the rest would take an AOO just closing with an enemy and had a hit point, and crappy ACs.
To make use of the gray bag of tricks you had to be creative, you had to think outside the box. I've always been a huge fan of items like the gray bag of tricks that aren't immediately useful and require clever thing to exploit. I've seen some players come up with some absolutely amazing and interesting uses of critters from the bag of tricks. I've seen players used them maliciously (as "mine sweepers" or tasty treats to bribe monsters), and I've seen players dutifully scoop their animals back up into the bag because they've named the little buggers.
But I have never, once, seen a player whip out the bag of tricks to use in combat to summon combat support. Yet here it is, the 4E gray bag of tricks, with all of it's noncombat usefulness stripped away (notice the total lack of non-combat related information, compare with the 3.5 description of the item), and turned into a "throw a cat at your opponents, watch it die" gag.
All of 4E kind of comes off this way to me, with all the stuff that requires one think a bit to see the usefulness transformed into something simplistic, direct and with a clear combat related purpose. Which I just find really...uninteresting and dull.
Looking at the creatures that pop out of the gray bag of tricks, I notice they all have some amount of combat usefulness. It seems that this new bag of tricks is designed to pull out something that might help you out in combat. maybe not much, but a little. It's even there in the description: "This simple, leather bag produces feral critters that you can send against your enemies." (emphasis added)The original gray bag of tricks, which has been pretty much unchanged since 1E, has no combat usefulness. Even in 3.5, only one of the creatures that could be pulled was combat effective (the wolverine), the rest would take an AOO just closing with an enemy and had a hit point, and crappy ACs.
To make use of the gray bag of tricks you had to be creative, you had to think outside the box. I've always been a huge fan of items like the gray bag of tricks that aren't immediately useful and require clever thing to exploit. I've seen some players come up with some absolutely amazing and interesting uses of critters from the bag of tricks. I've seen players used them maliciously (as "mine sweepers" or tasty treats to bribe monsters), and I've seen players dutifully scoop their animals back up into the bag because they've named the little buggers.
But I have never, once, seen a player whip out the bag of tricks to use in combat to summon combat support. Yet here it is, the 4E gray bag of tricks, with all of it's noncombat usefulness stripped away (notice the total lack of non-combat related information, compare with the 3.5 description of the item), and turned into a "throw a cat at your opponents, watch it die" gag.
All of 4E kind of comes off this way to me, with all the stuff that requires one think a bit to see the usefulness transformed into something simplistic, direct and with a clear combat related purpose. Which I just find really...uninteresting and dull.
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