World of Kulan DM
[/imager]Small Monstrous Humanoid (Goblinoid)
Hit Dice: 1d8 (4 hp)
Initiative: +3 (Dex)
Speed: 30ft. (6 squares), fly 50 ft. (perfect)
AC: 17 (+1 size, +3 Dex, +3 studded leather), touch 14, flat-footed 14
Base Attack/Grapple: +1/+0
Attack: Morningstar +0 melee (1d8-1) or dart +4 ranged (1d4-1)
Full Attack: Morningstar +0 melee (1d8-1) or dart +4 ranged (1d4-1)
Space/Reach: 5ft. / 5ft.
Special Qualities: Racial traits
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 8 (-1), Dex 17 (+3), Con 11 (+0), Int 10 (+0), Wis 13 (+1), Cha 8 (-1)
Skills: Hide +6, Listen +3, Move Silently +4, Spot +3
Feats: Alertness

Continent/Region: Any
Environment: Any mountain or forest
Organization: Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th – 6th-level), warband (10–24 with hippogriff mounts), or tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th-level, 1 leader of 6th – 8th-level, 4–18 hippogriffs, and 2–4 winged wild dogs)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +2

Baklath are a race of winged goblins that live on every continent on Kulan. They appear like normal goblins except that they are slightly slimmer and have black reptilian wings like those of dragons. Baklath aren’t related to dragons or half-dragons, however.

Baklath speak both Goblin and Auran.

Baklath are tricky opponents. They often pretend to be normal goblins until opponents get close enough, then they take to the air and drop sharp rocks and throw darts. If forced into melee, they will defend themselves with morningstars.

Baklath Characters
Baklath favor the rogue class. Unaligned baklath clerics can choose any two of the following domains: Air, Chaos, Evil, and Trickery.

Baklath Traits
Baklath benefit from a number of racial traits:
  • -2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma.
  • Small-sized. As Small creatures, the baklath gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
  • Speed: Base land speed is 30 feet. Fly speed is 50 feet (perfect).
  • Darkvision out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and baklath can function just fine with no light at all.
  • Skills: Baklath gain a +4 racial bonus to Move Silently checks. Baklath cavalry (mounted on hippogriffs) gain a +6 bonus to Ride checks and the Mounted Combat feat. (Neither of these benefits is included in the statistics block.)
  • Automatic Languages: Auran and Goblin. Bonus Languages: Varies by continent.
  • Favored Class: Rogue. A multiclass baklath's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.

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