Hmmmmmmmmm.
I don't /want/ a balanced game. I want my adventuring party to face impossible odds, and win the day because of inspired role-playing and tactics, not because of number crunching and calculated ECLs. I want the weak rogue to be hero, and the mighty Fighter to acknowledge the victory.
I want some battles to be a pushover, and others to put the characters right to the limits. If I GM and the battle takes up 25% of the party's resources, I've failed. That ain't gaming, that's maths.
Thankfully, all that CR and ECL (remember when it was just Hit Dice and life was simple??!) stuff is just a guideline, and should be used as such. Yep, a CR 4 battle will be tough on my 4 x 1st levellers, but it's the climax to the game, so let's boogie and balance be damned.
I don't want balance in the party, because life isn't like that. I want everyone to have a good time, and everyone to have a chance to shine, but it ends there. The sorcerer shouldn't be as good a fighter as the....ermmm... Fighter. End of.
Pick your skills, feats and equipment to suit your character concept, that's all. Anyone who chooses Spiked Chain or tries to "optimize" their character in MY games will get a well-balanced Ogre landing on their heads
