Crothian
First Post
Ridley's Cohort said:So why would you choose to start the game standing in a deep hole?
Because I can accomplish more by starting farther behind. Naked and on Fire!! Baby!!

Ridley's Cohort said:So why would you choose to start the game standing in a deep hole?
Crothian said:Because I can accomplish more by starting farther behind. Naked and on Fire!! Baby!!![]()
Ridley's Cohort said:And I can do it going backwards in high heels, buddy boy!
Ridley's Cohort said:...
I know that balanced designed has been a boon for me and my play group, and I am sure that it has been for others. Whether that would even cover the majority I do not claim to know nor care.
I do not see what the downsides would be.
If you are really are the kind of player/DM who not stoop to care about such tawdry things as balance, I find more than a little difficult to believe there could be a downside. Surely you are Fred Astaire when it comes to dancing past rules quirks, yes?
Hussar said:The look of shock and horror on their faces when I spread the intestines of their beloved PC's across the landscape is just worth it. Make me read three pages (front and back) of badly hand written background will you?![]()
Mishihari Lord said:The downside is a lot of time and effort wasted on trying to balance things when the effort could have been put into better settings, adventures, etc. Not to mention all of the whining we have to put up with because people are so focused on everything being perfectly balanced. (This is not aimed at you personally BTW)
Ridley's Cohort said:Second, there is balance within a particular group's campaign. That is a more complex subject. I do not claim to know if balance by normal yardsticks will be useful in a particular campaign. Balanced design in the game mechanics is a tool that helps accomplish many things that most players and DMs like. But it is hardly the only way to accomplish those ends. If you want to throw some of the game balance mechanics because you have a cool idea, I am not going to try and stop you.
D'karr said:I'd rather see exciting concepts implemented in the game rather than bland average stuff. IMO the quest for balance has given us many bland concepts and not enough exciting ones.