Li Shenron
Legend
One small thing I wish it had remained from the playtesting era rules is the Fighter's Indomitable ability at will.
The problems with high level casters is DM inexperience in pretty much every case I have ever seen or heard of.
Martials are easier to predict. Their ability to deal (and dish out) punishment increases on a reasonably linear scale (with bumps at 5th and 11th level, but pretty linear).
Casters can do things that you simply havent seen before with spells, and can trash an encounter (or an adventure) for the unwary (or inexperienced) DM.
It's why so many DMs rage-quit in the mid levels. It goes like this:
1) DM designs a series of encounters.
2) PCs steamroll encounters using abilities the DM has no experience with, demonstrating power the DM feels he cant counter
3) DM feels he has lost control of the game and rage-quits.
4) Time passes.
5) New campaign starts, players advance in level
6) goto 1
My advice for every DM is at stage 3, keep running the campaign. Fail and fail hard. Force yourself to do it. See what mid to high level PCs can do. Gain experience DMing at those levels (failure is the best way of learning).
Once you've done that a few times, you'll be prepared for high level play.
Imagine if the monk was of the Long Death variety, truly unkillable.I do, however, feel overshadowed by the 20th level kensei monk.
All of these tabaxi monks have really been changing the 5e game.Magical Fists of Furry, is the name of the game in 5e.