I think it is--that's too much absolute guaranteed damage (against a god or what-have-you even) for any price in feats, and most of those feats (except Thesis) are great for everything else too.FireLance said:Using Arcane Thesis, two Easy Metamagic feats for Quicken and Twin Spell, four metamagic feats (Empower, Maximize, Quicken and Twin) and two ninth level slots, I got about 143 points of irresistable damage at 17th level. If that seems like too much damage for seven feats and two ninth-level spell slots, what do you think is a more reasonable damage range for the amount of resources the character has committed?
Easy Metamagic is from Dragon magazine. It subtracts one level from the metamagic level adjustment so an easy metamagicked empowered spell would only be one level slot higher than normal, not two.Notmousse said:Where is this Easy Metamagic feat comming from?! Are there requirements? What does it even do?
Nail said:Damage dealing spells have several balancing factors. I am confident that if you remove all but one (the raw damage), problems of all sorts will develop.
Yep. Every Attack should have to deal with SR & Energy resist or AC & DR. Anything that does not, needs to be watched carefully. Anything that gets around all of that is a no-no.Nail said:Damage dealing spells have several balancing factors. I am confident that if you remove all but one (the raw damage), problems of all sorts will develop.
I thought I was using the identical one from Races of the Dragon, but I seem to have flubbed the name. Regardless, very little of the damage comes from that feat. Arcane Thesis from PHII does 90% of the heavy lifting.Notmousse said:Oh jeez... Claiming something is broken by adding Dragon stuff to it?
Stalker0 said:Okay, here's how I'd see it.
If you take your common fireball, for the vast majority of creatures, they will take half damage on their reflex save. So a 10th level fireball does 35 avg damage, 17.5 could be considered "irresistable" (as far as saves go). This is also the average damage of magic missile.
Now, this spell negates SR and resistances. However, its also much closer range, single target, and a level higher. If we consider all these +'s and -'s to cancel out, then a spell that consistently does 17.5 damage would be okay in my book. This puts it in the same ballgame as magic missile for damage (which is often irresitable to many creatures) but takes it to the extreme. No shield spell, no SR, no globe of invulnerability will help you, you just take it.