haiiro
First Post
I like the variant racial templates presented in Dragon #306, but I wonder how balanced they are. I'll focus on the spark (magic-blooded template), as that's the one that interests me the most.
Sparks get an attribute shift, which is self-balancing (+2/-2). They also get low-light vision, which is a gain for races without it, neutral for races that already have it, and a loss for darkvision races. They get a free +2/+2 skill feat, and part of another feat (two knowledge skills untrained). Favored race becomes sorcerer, which is a loss for humans and half-elves but neutral for everyone else. Lastly, they get 4 minor spell-like abilities, each usable 1/day. The level adjustment for all of these changes is +0.
Two things come to mind:
1) That's too many extra abilities and perks to not merit a change in ECL, but I'm not sure what sparks get is powerful enough to warrant a +1 ECL.
2) Like some of the other templates, two of the changes (low-light vision and favored class) don't get applied evenly across the races. Although they're minor relatively minor changes, they still make me wonder about balance. (This also reminds me of kits in 2e, given that some of the templates seem balanced while others do not.)
Am I off base here, or are these templates problematic as written? If you think the spark is too powerful to be +0 ECL, what would you do to change it?
Personally, I'd remove all of the changes except the attribute shift and favored class to keep it +0 ECL, or just bump it up to +1 ECL. I'm not an expert at rules-tinkering by any means, so I'd love to get some feedback on this. Thanks in advance.
Sparks get an attribute shift, which is self-balancing (+2/-2). They also get low-light vision, which is a gain for races without it, neutral for races that already have it, and a loss for darkvision races. They get a free +2/+2 skill feat, and part of another feat (two knowledge skills untrained). Favored race becomes sorcerer, which is a loss for humans and half-elves but neutral for everyone else. Lastly, they get 4 minor spell-like abilities, each usable 1/day. The level adjustment for all of these changes is +0.
Two things come to mind:
1) That's too many extra abilities and perks to not merit a change in ECL, but I'm not sure what sparks get is powerful enough to warrant a +1 ECL.
2) Like some of the other templates, two of the changes (low-light vision and favored class) don't get applied evenly across the races. Although they're minor relatively minor changes, they still make me wonder about balance. (This also reminds me of kits in 2e, given that some of the templates seem balanced while others do not.)
Am I off base here, or are these templates problematic as written? If you think the spark is too powerful to be +0 ECL, what would you do to change it?
Personally, I'd remove all of the changes except the attribute shift and favored class to keep it +0 ECL, or just bump it up to +1 ECL. I'm not an expert at rules-tinkering by any means, so I'd love to get some feedback on this. Thanks in advance.
