plecostomus
Explorer
My first character ever was a grung, and I would like to include them as an option in a 5E 2024 campaign. However, I don't think I should include them as-is because of changes in how 2024 species are designed, and because their original design was not necessarily for regular campaigns anyway.
I've included a picture above so you can see how cute grung are. We're going to ignore the art where they have giant human molars.
Here's the stats:
Grung 2014 (One Grung Above)
DEX+2 / CON+1
Size: Small
Speed: 25 walking and 25 climbing
Languages: Grung
Age: "Grungs mature to adulthood in a single year", 50 year max
Traits
Arboreal Alertness. You have proficiency in the Perception skill.
Amphibious. You can breathe air and water.
Standing Leap. Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Poison Immunity. You’re immune to poison damage and the poisoned condition.
Poisonous Skin. Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.
Water Dependency. If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.
My initial thoughts:
- Remove DEX+2 / CON+1 per 2024 rules. Backgrounds take care of that now.
- Remove Language per 2024 rules. Maybe some flavor text about grung being able to communicate in frog noises ("Grung language"). My grung's noises were based on the infamous desert rain frog.
- 2024 PHB on age: "Members of most species live for about 80 years, with exceptions noted in the text about the species in this chapter. Regardless of life span, members of all species reach physical maturity at about the same age. Your character can be any age that isn’t beyond their species’ normal life span."
My grung was a full adult at 2 years old, which everyone thought was very funny, but seemingly that and shortened lifespans are no longer a thing (the only exceptions in the PHB are longer-than-standard).
I think I can let this go. You would just have to decide if the tadpole stage is still a few months followed by a juvenile stage of typical years, or if your tadpoles are getting all Lord of the Flies for years before adult grung emerge from the pools. There's plenty of weird lore to write about frog people without focusing on age. And this is all in the flavor area anyway, not really changing any mechanics. I only included this because at the time grung were written, it was an itemized part of the species. - 2024 gnomes are at 30 movement speed but do not have an additional movement type. My grung had a swim speed and not a climb speed. Maybe give players a choice, tree frog vs. regular frog? Or be a real sicko and give them both. You'd have to leave the base speed at 25 in that case though...right?
Once again, my experience with my grung is she was a monk, so she got very fast very quickly, and she ended up climbing walls anyway...people might want to play other classes as a grung though.
Another speed reference: Aarakocra and Fairy are at 30/30 walk/fly as of MOTM, but can't fly with medium/heavy armor. - Arboreal Alertness, eh. Perception is certainly valuable. I feel like removing this for "balance" is a cry for help instead of genuine balancing for Poison Immunity/Poisonous Skin. On the other hand, grung have so many unique mechanics it feels this was padded on because other species have something like it, and it isn't actually necessary.
- Amphibious, Standing Leap stay as is. Good frog traits. Amphibious kind of calls attention to grung not having a swim speed.
- Poison Immunity should probably just be removed as it is massively OP? They can be immune to grung poison. My grung did not have this trait so I can't speak to it in practice.
Adjusting the immunity to be for poison damage only feels like granting immunity to the Poisoned condition anyway, except that you would still suffer from the rider ("You have Disadvantage on attack rolls and ability checks")—sounds confusing! - Water Dependency should probably be removed for the same reason Sunlight Sensitivity is no longer a thing. It rarely came up for my grung anyway. It did have some cute roleplay (she slept in a barrel of water...sometimes spiked with wine) but that can be done without a mechanical effect. Water Dependency is presumably the balance "anchor" that is supposed to let grung have all these other mechanics, but as I said it really didn't come up in my campaign. We were not playing a nautical campaign, I didn't get to swim a lot. But water is easy to find or make in a magical world.
- Poisonous Skin is the one I really need help with. My DM played this as the grung had to make continuous contact (i.e. stand on somebody, because she is Small after all, or grapple or hold part of their body) to initiate the contact poison. The default way this works is the grung can poison on any contact. Keeping in mind the Poisoned condition rider is vital here too ("You have Disadvantage on attack rolls and ability checks"), but also the fact that many monsters have poison damage resist and Poisoned condition immunity, or so the internet tells me.
Sidenote: Roleplay-wise my DM immediately specified my grung could "poison on demand", so that she could still do things like give her friends a hug. I'm not sure that's actually what I wanted. I was planning to play her as being very touch-averse and staying covered up most of the time. But this might a Sunlight Sensitivity situation.
Let me know what you think, including if something is setting off an alarm and I haven't mentioned it.